private void OnCollisionEnter2D(Collision2D collision) { if (_animator == null || _movements == null) { return; } if (_movements.CanJump() && !_animator.GetBool(_animatorConditionJump)) { _animator.SetBool(_animatorConditionJump, true); } else if (_animator.GetBool(_animatorConditionJump)) { _animator.SetBool(_animatorConditionJump, false); } }