示例#1
0
 public Hostile(Texture2D texture, Vector2 position, MovementManager.Auto autoMovement = MovementManager.Auto.off)
     : base(texture, position, autoMovement)
 {
 }
示例#2
0
 public Actor(Texture2D texture, Vector2 position, MovementManager.Auto autoMovement = MovementManager.Auto.off)
     : base(texture, position)
 {
     this.autoMovement = autoMovement;
 }