private void OnMovementFinished(bool s) { RemoveEvents(); if (StartCell == EndCell) { s = true; } MovementFinished?.Invoke(this, new CellMovementEventArgs(StartCell, EndCell, s, _path.Cells.Count + 1)); }
void InvokeOnMovementFinished() { try { MovementFinished?.Invoke(this); } catch (Exception e) { Urho.IO.Log.Write(LogLevel.Debug, $"There was an unexpected exception during the invocation of {nameof(MovementFinished)}: {e.Message}"); } }
public async void NotifyMovementFinished(int oldPosition, int newPosition) { MovementFinished?.Invoke(this, null); try { await _authSource.CommitRanking(); } catch { // Cannot revert, keep going } }
public async void NotifyMovementFinished() { MovementFinished?.Invoke(this, null); try { await _authSource.CommitRanking(); } catch (Exception e) { // Cannot revert, keep going Logger.Error(e); } }
private void OnMovementFinished(bool s) { _account.Character.Status = CharacterStatus.None; RemoveEvents(); MovementFinished?.Invoke(this, new CellMovementEventArgs(StartCell, EndCell, s)); }
private void OnMovementFinished(bool success) { _currentPath = null; _neighbourMapId = 0; MovementFinished?.Invoke(success); }
public void OnMovementFinished() { MovementFinished?.Invoke(this, EventArgs.Empty); }
void Update() { if (mode == EMode.Selected && !colliding) { if (Input.GetMouseButtonDown(0)) { mouseOffset = Input.mousePosition.x; rotationDirection = Camera.main.WorldToScreenPoint(transform.position).y - Input.mousePosition.y > 50 ? -1 : 1; } else if (Input.GetMouseButton(0)) { float mouseDelta = (Input.mousePosition.x - mouseOffset) * 20 / Screen.width; if (Mathf.Abs(mouseDelta) > 0.0005f && Mathf.Abs(rotationRate) < 100) { if (Mathf.Sign(mouseDelta) != Mathf.Sign(rotationFloat)) { rotationFloat = 0; } rotationFloat += mouseDelta; } if (Mathf.Abs(rotationFloat) > 1) { if (rotationFloat > 0) { targetRotation = targetRotation + rotationDirection; } else if (rotationFloat < 0) { targetRotation = targetRotation - rotationDirection; } rotationFloat = 0; } mouseOffset = Input.mousePosition.x; } } //rotate gameObject and detect collisions until near destination then snap to new position if (Mathf.Abs(Mathf.DeltaAngle(targetRotation * 60, realRotationFloat)) > 0.05f) { realRotationFloat = Mathf.SmoothDampAngle(realRotationFloat, targetRotation * 60, ref rotationRate, 0.3f); } else if (Mathf.Abs(rotationRate) > 0 && !Input.GetMouseButton(0)) { transform.rotation = Quaternion.Euler(0, targetRotation * 60, 0); rotationRate = 0; rotationFloat = 0; OnMovementFinished.Invoke(); } if (realRotationFloat - lastGoodRotation * 60 > 60) { lastGoodRotation++; } else if (realRotationFloat - lastGoodRotation * 60 < -60) { lastGoodRotation--; } transform.rotation = Quaternion.Euler(0, realRotationFloat, 0); }
public async void NotifyMovementFinished(int oldPosition, int newPosition) { MovementFinished?.Invoke(this, null); await _authSource.CommitRanking(); }
public void OnMovementFinished() { MovementFinished?.Invoke(this, null); }