public void AddMovementHandler(MovementType type, float threshold, MovementEventHandler handler, params JointID[] joints) { _movementHandlers[type].Add(threshold, new JointNMovementHandlerAggregator { Handler = handler, Joints = joints } ); foreach (JointID j in joints) { if (!_previousStates.ContainsKey(j)) { _previousStates.Add(j, default(Vector)); } } }
public void RemoveMoventHandler(MovementType type, MovementEventHandler handler) { var list = _movementHandlers[type]; list.RemoveAt(list.IndexOfValue(new JointNMovementHandlerAggregator { Handler = handler })); }