internal void Write(MovementEffectPartInfo info, XmlWriter writer) { writer.WriteStartElement("Movement"); writer.WriteElementString("Floating", info.Floating.ToString()); writer.WriteElementString("FlipSprite", info.FlipSprite.ToString()); if (info.X != null) { WriteVelocity("X", info.X, writer); } if (info.Y != null) { WriteVelocity("Y", info.Y, writer); } if (info.Both != null) { WriteVelocity("Velocity", info.Both, writer); } writer.WriteEndElement(); }
public IEffectPartInfo Load(XElement partNode) { var info = new MovementEffectPartInfo(); info.Floating = partNode.TryElementValue <bool?>("Floating"); info.FlipSprite = partNode.TryElementValue <bool?>("FlipSprite"); info.X = LoadVelocity(partNode.Element("X")); info.Y = LoadVelocity(partNode.Element("Y")); info.Both = LoadVelocity(partNode.Element("Velocity")); return(info); }