void FixedUpdate() { base.KeyCheck(); //movespeed.speedUp = false; if (base.Escape) { Debug.Log("pauze"); } if (base.Space) { Debug.Log("space"); } if (base.W) { movement.Up(); //movespeed.speedUp = true; } if (base.W && base.A) { movement.UpLeft(); //movespeed.speedUp = true; } if (base.A) { movement.Left(); //movespeed.speedUp = true; } if (base.S && base.A) { movement.DownLeft(); //movespeed.speedUp = true; } if (base.S) { movement.Down(); //movespeed.speedUp = true; } if (base.S && base.D) { movement.DownRight(); //movespeed.speedUp = true; } if (base.D) { movement.Right(); //movespeed.speedUp = true; } if (base.W && base.D) { movement.UpRight(); //movespeed.speedUp = true; } movement.speed = 0.3f;//movespeed.speed; transform.position = movement.position; }