public Moveable(Vector2f v, MoveableEnum mobEnum) { playerX = destX = (int)v.X; playerY = destY = (int)v.Y; type = mobEnum; if (mobEnum == MoveableEnum.player) { circleSize = CIRCLE_SZ; currentTexture = playerCircleTexture; currentHp = maxHp = 15; } buffs = new Buffs(this); }
Hashtable threatTable; //key=player, value=threat #endregion Fields #region Constructors public Enemy(Vector2f v, MoveableEnum mobEnum) : base(v,mobEnum) { threat = new Moveable[3]; threatTable = new Hashtable(); }