void Start() { cupidPosAfterHit = transform.Find("CupidAfterHitPos"); stageController = GameObject.Find("StageController").GetComponent <StageController>(); uIForceArrowButtonController = GameObject.Find("ArrowButton").GetComponent <UIForceArrowButtonController>(); moveableCameraController = GameObject.Find("MoveableCamera").GetComponent <MoveableCameraController>(); animator = GetComponent <Animator>(); heartEffect = transform.Find("HeartEffect").GetComponent <ParticleSystem>(); hitEffect = transform.Find("HitEffect").GetComponent <ParticleSystem>(); arrowHitCoupleAudio = transform.Find("ArrowHitCoupleAudio").GetComponent <Audio>(); }
private void Start() { for (int i = 0; i < arrowPrefabs.Count; i++) { if (i > arrowNums.Count - 1) { arrowNums.Add(double.PositiveInfinity); } else if (arrowNums[i] < 0) { arrowNums[i] = double.PositiveInfinity; } } moveableCameraController = GameObject.Find("MoveableCamera").GetComponent <MoveableCameraController>(); centerPosition = transform.position; NextArrow(); }