void Start() { moveWork.RotateTo(transform, ShipJourney.ShipTransform, 100); ClearData(); GetData(); Sort(); SetTextUi(); }
public virtual void Start() { _types = new List <string>(); for (int i = 0; i < listTexts.Count; i++) { _types.Add(listTexts[i].type); } Debug.LogWarning("Развернуть объект приключения к кораблю"); moveWork.RotateTo(transform, ShipJourney.ShipTransform, 100); moveWork.RotateTo(transform, ShipJourney.ShipTransform, 100); moveWork.RotateTo(transform, ShipJourney.ShipTransform, 100); moveWork.RotateTo(transform, ShipJourney.ShipTransform, 100); moveWork.RotateTo(transform, ShipJourney.ShipTransform, 100); ClearData(); GetData(); JourneyPhase.EffectFinish += EndAnim; }