示例#1
0
    public IEnumerator Move()
    {
        int i = 0;

        while (true)
        {
            float time = 0;
            while (time < movement[i].w)
            {
                eyes.transform.localPosition = new Vector3(body.velocity.x / 50, (scale.transform.localScale.y - 1) / 2, 0);
                time += Time.deltaTime;
                yield return(null);
            }

            MoveTrigger trigger = new MoveTrigger();
            trigger.group        = gameObject;
            trigger.x            = movement[i].x;
            trigger.y            = movement[i].y;
            trigger.duration     = movement[i].z;
            trigger.easing       = easing;
            trigger.userigidbody = true;

            trigger.Initialize();

            StartCoroutine(trigger.Move());


            time = 0;
            while (time < movement[i].z)
            {
                eyes.transform.localPosition = new Vector3(body.velocity.x / 50, (scale.transform.localScale.y - 1) / 2, 0);
                time += Time.deltaTime;
                yield return(null);
            }

            eyes.transform.localPosition = new Vector3(body.velocity.x / 50, (scale.transform.localScale.y - 1) / 2, 0);
            i++;
            if (i >= movement.Length)
            {
                i = 0;
            }
            yield return(null);
        }
    }
示例#2
0
    public IEnumerator Begin()
    {
        int i = 0;

        if (exe == (ExecutionType)0) //Sequential
        {
            while (i < triggers.Length)
            {
                float      d1 = delay[i], time = 0, d2 = 0;
                GameObject trigger = triggers[i];

                while (time <= d1)
                {
                    time += Time.deltaTime;
                    yield return(null);
                }

                switch (trigger.gameObject.tag)
                {
                // MOVE TRIGGER
                case "MoveTrigger":
                    MoveTrigger move = trigger.GetComponent <MoveTrigger>();
                    d2   = move.getDuration();
                    time = 0;

                    //Debug.Log("Trigger " +  i);
                    StartCoroutine(move.Move());

                    while (time <= d2 && !ignorefinish)
                    {
                        time += Time.deltaTime;
                        yield return(null);
                    }
                    while (move.getFinished() != true && !ignorefinish)
                    {
                        //Debug.Log("Waiting to finish");
                        yield return(null);
                    }

                    move.StopAllCoroutines();
                    break;

                // SPAWN TRIGGER
                case "SpawnTrigger":
                    SpawnTrigger spawn = trigger.GetComponent <SpawnTrigger>();
                    spawn.StopAllCoroutines();
                    StartCoroutine(spawn.Begin());

                    if (spawn.exe == ExecutionType.Parallel)
                    {
                        while (spawn.getFinished() != true && !ignorefinish)
                        {
                            //Debug.Log("Waiting to finish");
                            yield return(null);
                        }
                    }

                    break;

                // MUSIC TRIGGER
                case "MusicTrigger":
                    MusicTrigger music = trigger.GetComponent <MusicTrigger>();
                    d2   = music.getDuration();
                    time = 0;

                    // Volume
                    if (music.mode == MusicTrigger.Mode.volume)
                    {
                        StartCoroutine(music.setMusicVolume());

                        while (music.getFinished() != true && !ignorefinish)
                        {
                            //Debug.Log("Waiting to finish");
                            yield return(null);
                        }
                    }

                    // Change Song
                    else if (music.mode == MusicTrigger.Mode.music)
                    {
                        music.setBGMusic();
                    }

                    music.StopAllCoroutines();
                    break;

                // TOGGLE TRIGGER
                case "ToggleTrigger":
                    ToggleTrigger toggle = trigger.GetComponent <ToggleTrigger>();
                    StartCoroutine(toggle.Toggle());
                    while (toggle.getFinished() != true && !ignorefinish)
                    {
                        //Debug.Log("Waiting to finish");
                        yield return(null);
                    }
                    break;

                // COLOR TRIGGER
                case "ColorTrigger":
                    ColorTrigger color = trigger.GetComponent <ColorTrigger>();
                    color.SpawnActivate();
                    while (!color.getFinished() && !ignorefinish)
                    {
                        //Debug.Log("Waiting to finish");
                        yield return(null);
                    }
                    break;

                // SHAKE TRIGGER
                case "ShakeTrigger":
                    ShakeTrigger shake = trigger.GetComponent <ShakeTrigger>();
                    shake.SpawnActivate();
                    break;

                default:
                    break;
                }

                i++;

                if (i == triggers.Length && loop)
                {
                    i = 0;
                }

                yield return(null);
            }
        }


        else if (exe == (ExecutionType)1) //Parallel
        {
            finished = false;
            float longestDelay = 0, time = 0;

            while (i < triggers.Length)
            {
                GameObject trigger = triggers[i];

                switch (trigger.gameObject.tag)
                {
                // MOVE TRIGGER
                case "MoveTrigger":
                    MoveTrigger move = trigger.GetComponent <MoveTrigger>();
                    longestDelay = Mathf.Max(move.getDuration(), longestDelay);

                    //Debug.Log("Trigger " +  i);
                    StartCoroutine(move.Move());
                    break;

                // SPAWN TRIGGER
                case "SpawnTrigger":
                    SpawnTrigger spawn = trigger.GetComponent <SpawnTrigger>();
                    spawn.StopAllCoroutines();
                    StartCoroutine(spawn.Begin());
                    break;

                // MUSIC TRIGGER
                case "MusicTrigger":
                    MusicTrigger music = trigger.GetComponent <MusicTrigger>();
                    longestDelay = Mathf.Max(music.getDuration(), longestDelay);

                    // Volume
                    if (music.mode == MusicTrigger.Mode.volume)
                    {
                        StartCoroutine(music.setMusicVolume());
                    }

                    // Change Song
                    else if (music.mode == MusicTrigger.Mode.music)
                    {
                        music.setBGMusic();
                    }
                    break;

                // TOGGLE TRIGGER
                case "ToggleTrigger":
                    ToggleTrigger toggle = trigger.GetComponent <ToggleTrigger>();
                    longestDelay = Mathf.Max((toggle.on_targets.Length + toggle.off_targets.Length) * Time.fixedDeltaTime * 10, longestDelay);
                    StartCoroutine(toggle.Toggle());
                    break;

                // COLOR TRIGGER
                case "ColorTrigger":
                    ColorTrigger color = trigger.GetComponent <ColorTrigger>();
                    color.SpawnActivate();
                    break;

                default:
                    break;
                }

                i++;
            }
            while (time <= longestDelay)
            {
                time += Time.deltaTime;
                yield return(null);
            }

            finished = true;
        }
    }