void CalculateHeight() { if (GameData.ScreenWidth >= 10) { height = (Mathf.Round((this.transform.position.y - initalHeight) * 10) / 10); moveTextScript.UpdateText(height + "Ft"); } else { height = (Mathf.Round((this.transform.position.y / GameData.ScreenWidth * 10 - initalHeight / GameData.ScreenWidth * 10) * 10)) / 10; moveTextScript.UpdateText(height + "Ft"); } moveTextScript.UpdateText(height + "Ft"); text.text = height + "Ft"; GameData.currentHeight = height; }
// Update is called once per frame void Update() { GoalMatch(); moveTextScript.UpdateText(height + "Ft"); }