// public static object Instance { get; internal set; } void Start() { GetAllSquads(); scoutAI = GetComponent <NavMeshAgent>(); moveScout = moveTarget.GetComponent <MoveScout>(); isScouting = true; }
public void Start() { currentPlayerPosition = GameObject.Find("Player").transform.position; foundPlayer = false; followPlayerPos = false; GetSquadCharacters(); moveScout = moveTarget.GetComponent <MoveScout>(); }