public SetRotorDisplacementForFinalWeldState(MyContext context) : base(context._offsetRotors, context._maxRotorDisplacement, 0.1f) { MoveRotorDisplacementState next = new MoveRotorDisplacementState(context._offsetRotors, context._minRotorDisplacement, 0.1f); next.setNextState(new UnlockHeadState()); setNextState(next); }
public override void update(MyContext context) { MyContext.setBlocksEnabled(context._mergeBlocks, false); foreach (IMyShipConnector b in context._connectors) { b.Disconnect(); } MoveRotorDisplacementState next = new MoveRotorDisplacementState(context._offsetRotors, context._maxRotorDisplacement, 0.1f); next.setNextState(new MoveHeadState()); context.transition(next); }
public void trigger(string command, string[] args) { if (command == "start") { _impl.Context.log("Boring started"); MoveRotorDisplacementState next = new MoveRotorDisplacementState(_impl.Context._offsetRotors, _impl.Context._minRotorDisplacement, 0.1f); next.setNextState(new BoringState()); _impl.Context.transition(next); } else if (command == "stop") { _impl.Context.log("Boring stopped"); _impl.Context._stopStateRequested = true; } }