//Quando o Codigo começa a rodar public void Start() { movePlateUtilitaries = FindObjectOfType <MovePlateUtilitaries>(); specialMoves = FindObjectOfType <SpecialMoves>(); if (Attack) { //Muda a cor MovePlate para Vermelho gameObject.GetComponent <SpriteRenderer>().color = new Color(1.0f, 0.0f, 0.0f, 1.0f); } else if (Castling) { gameObject.GetComponent <SpriteRenderer>().color = new Color(0.0f, 1.0f, 0.0f, 1.0f); } else if (EnPassant) { gameObject.GetComponent <SpriteRenderer>().color = new Color(0.0f, 1.0f, 1.0f, 1.0f); } }
private void Start() { movePlateSpawner = FindObjectOfType <MovePlateSpawner>(); movePlateUtilitaries = FindObjectOfType <MovePlateUtilitaries>(); }