void Awake () { /* #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN objPath = "file://" + Application.streamingAssetsPath + "/model2.obj"; #else #if UNITY_ANDROID FileInfo fi = new FileInfo("/sdcard/model.obj"); if (fi.Exists) objPath = "file://" +"/sdcard/model.obj"; else objPath = Application.streamingAssetsPath + "/model2.obj"; #endif #endif */ #if STANDALONE_DEBUG IPAddress ip = IPAddress.Parse("127.0.0.1"); serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); serverSocket.Bind(new IPEndPoint(ip, myPort)); serverSocket.Listen(5); clientSocket = new List<Socket>(); #endif load_state = LoadState.IDLE; move_para = new MovePara(); show_envelop = false; show_joint = false; show_body = true; gameObject.AddComponent<Animation>(); animation.AddClip(move_para.create_move(Movement.RUN), "run"); animation.AddClip(move_para.create_move(Movement.JUMP), "jump"); animation.AddClip(move_para.create_move(Movement.SLIDE), "slide"); }
void Awake() { /* #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN objPath = "file://" + Application.streamingAssetsPath + "/model2.obj"; #else #if UNITY_ANDROID FileInfo fi = new FileInfo("/sdcard/model.obj"); if (fi.Exists) objPath = "file://" +"/sdcard/model.obj"; else objPath = Application.streamingAssetsPath + "/model2.obj"; #endif #endif */ #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN obj_path = "f:/chenyu/Unity/paoku/model.obj"; #else #if UNITY_ANDROID obj_path = Application.persistentDataPath +"/model.obj"; #endif #endif #if STANDALONE_DEBUG IPAddress ip = IPAddress.Parse("127.0.0.1"); serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); serverSocket.Bind(new IPEndPoint(ip, myPort)); serverSocket.Listen(5); clientSocket = new List<Socket>(); #endif FileInfo f = new FileInfo(obj_path); local_exist = f.Exists; Debug.Log("Local exist=" + local_exist); load_state = LoadState.IDLE; move_para = new MovePara(); show_envelop = false; show_joint = false; show_body = true; gameObject.AddComponent<Animation>(); animation.AddClip(move_para.create_move(Movement.RUN), "Idle_1"); animation.AddClip(move_para.create_move(Movement.RUN), "Idle_2"); animation.AddClip(move_para.create_move(Movement.RUN, 90), "run"); animation.AddClip(move_para.create_move(Movement.JUMP), "jump"); animation.AddClip(move_para.create_move(Movement.RUN), "right"); animation.AddClip(move_para.create_move(Movement.RUN), "left"); animation.AddClip(move_para.create_move(Movement.RUN), "death"); animation.AddClip(move_para.create_move(Movement.SLIDE), "slide"); /* #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN LoadObj("file://" + Application.streamingAssetsPath + "/model2.obj"); #else #if UNITY_ANDROID LoadObj("file://" + "/sdcard/model.obj"); #endif #endif */ }