public void SetupDecorObject(MoveObject obj, float carX) { int side = Mathf.Round (Random.value) == 0 ? 1 : - 1; obj.offset = new Vector3( (Random.value * 7f * side) + (7f * side *2), 0f, 0f); // Beacons obj.ConfigBeacons( frontPos, topPos, backPos, carX ); }
public void SetupMoveObject(MoveObject obj, float carX) { float offset = (Random.value * (float)roadSize) - ((float)roadSize*0.5f); obj.offset = new Vector3( offset, 0.25f, 0f); // Debug.Log ("Offset : " + obj.offset); // Beacons obj.ConfigBeacons( frontPos, topPos, backPos, carX ); }