public void TakesOneFailValidOnNameValidationErrorOnFourthTile() { //Arrange var manager = new MoveManager(); var playerMoves = new Dictionary <MoveType, IslandTile>(); var canMoveValidation = new List <ICanMoveValidation>(); playerMoves.Add(MoveType.FirstMyPawnMoveTile, new IslandTile()); playerMoves.Add(MoveType.SecondMyPawnMoveTile, new IslandTile()); playerMoves.Add(MoveType.ThirdMyPawnMoveTile, new IslandTile()); playerMoves.Add(MoveType.FourthMyPawnMoveTile, new IslandTile() { Name = ManagersTestConstants.ERROR_TILE_NAME }); canMoveValidation.Add(new CanMove_ErrorOnName()); //Act var result = manager.AreMovesValid(playerMoves, canMoveValidation, new Player()); //Assert Assert.IsTrue(result.Any()); Assert.AreEqual(result.Count, 1); Assert.AreEqual(result[0].ErrorMessage, ManagersTestConstants.CAN_MOVE_ERROR); }
public void TakesTwoNotValidValidation() { //Arrange var manager = new MoveManager(); var playerMoves = new Dictionary <MoveType, IslandTile>(); var canMoveValidation = new List <ICanMoveValidation>(); playerMoves.Add(MoveType.FirstMyPawnMoveTile, new IslandTile()); playerMoves.Add(MoveType.SecondMyPawnMoveTile, new IslandTile()); playerMoves.Add(MoveType.ThirdMyPawnMoveTile, new IslandTile()); playerMoves.Add(MoveType.FourthMyPawnMoveTile, new IslandTile()); canMoveValidation.Add(new CanMove_NotValid()); canMoveValidation.Add(new CanMove_NotValid()); //Act var result = manager.AreMovesValid(playerMoves, canMoveValidation, new Player()); //Assert Assert.IsTrue(result.Any()); Assert.AreEqual(result.Count, 6); Assert.AreEqual(result[0].ErrorMessage, ManagersTestConstants.CAN_MOVE_ERROR); Assert.AreEqual(result[1].ErrorMessage, ManagersTestConstants.CAN_MOVE_ERROR); Assert.AreEqual(result[2].ErrorMessage, ManagersTestConstants.CAN_MOVE_ERROR); Assert.AreEqual(result[3].ErrorMessage, ManagersTestConstants.CAN_MOVE_ERROR); Assert.AreEqual(result[4].ErrorMessage, ManagersTestConstants.CAN_MOVE_ERROR); Assert.AreEqual(result[5].ErrorMessage, ManagersTestConstants.CAN_MOVE_ERROR); }
public void WhenCanMoveValidationIsNullThrowNullReferenceException() { //Arrange var manager = new MoveManager(); var playerMoves = new Dictionary <MoveType, IslandTile>(); //Act var result = manager.AreMovesValid(playerMoves, null, new Player()); //Assert Assert.Fail(); // If it gets to this line, no exception was thrown }
public void WhenPlayerMovesIsNullThrowNullReferenceException() { //Arrange var manager = new MoveManager(); var canMoveValidation = new List <ICanMoveValidation>(); //Act var result = manager.AreMovesValid(null, canMoveValidation, new Player()); //Assert Assert.Fail(); // If it gets to this line, no exception was thrown }
public void TakesOneFirstMyPawnMoveTilePlayerMove() { //Arrange var manager = new MoveManager(); var playerMoves = new Dictionary <MoveType, IslandTile>(); var canMoveValidation = new List <ICanMoveValidation>(); playerMoves.Add(MoveType.FirstMyPawnMoveTile, new IslandTile()); //Act var result = manager.AreMovesValid(playerMoves, canMoveValidation, new Player()); //Assert Assert.Fail(); // If it gets to this line, no exception was thrown }
public void ReturnsListValidationResults() { //Arrange var manager = new MoveManager(); var playerMoves = new Dictionary <MoveType, IslandTile>(); var canMoveValidation = new List <ICanMoveValidation>(); playerMoves.Add(MoveType.FirstMyPawnMoveTile, new IslandTile()); playerMoves.Add(MoveType.SecondMyPawnMoveTile, new IslandTile()); playerMoves.Add(MoveType.ThirdMyPawnMoveTile, new IslandTile()); playerMoves.Add(MoveType.FourthMyPawnMoveTile, new IslandTile()); //Act var result = manager.AreMovesValid(playerMoves, canMoveValidation, new Player()); //Assert Assert.IsInstanceOfType(result, typeof(List <ValidationResults>)); }
public void TakesOneValidValidation() { //Arrange var manager = new MoveManager(); var playerMoves = new Dictionary <MoveType, IslandTile>(); var canMoveValidation = new List <ICanMoveValidation>(); playerMoves.Add(MoveType.FirstMyPawnMoveTile, new IslandTile()); playerMoves.Add(MoveType.SecondMyPawnMoveTile, new IslandTile()); playerMoves.Add(MoveType.ThirdMyPawnMoveTile, new IslandTile()); playerMoves.Add(MoveType.FourthMyPawnMoveTile, new IslandTile()); canMoveValidation.Add(new CanMove_Valid()); //Act var result = manager.AreMovesValid(playerMoves, canMoveValidation, new Player()); //Assert Assert.IsFalse(result.Any()); }