/// <summary> /// Moves the folders, the keys in the Dictionary parameter, /// to a new parents, the value of that folder's key. /// </summary> /// <param name="FoldersNewParents"></param> public void MoveFolders(Dictionary<LLUUID, LLUUID> foldersNewParents) { // FIXME: Use two List<LLUUID> to stay consistent lock (Store) { foreach (KeyValuePair<LLUUID, LLUUID> entry in foldersNewParents) { if (_Store.Contains(entry.Key)) { InventoryBase inv = _Store[entry.Key]; inv.ParentUUID = entry.Value; _Store.UpdateNodeFor(inv); } } } //TODO: Test if this truly supports multiple-folder move MoveInventoryFolderPacket move = new MoveInventoryFolderPacket(); move.AgentData.AgentID = _Client.Self.AgentID; move.AgentData.SessionID = _Client.Self.SessionID; move.AgentData.Stamp = false; //FIXME: ?? move.InventoryData = new MoveInventoryFolderPacket.InventoryDataBlock[foldersNewParents.Count]; int index = 0; foreach (KeyValuePair<LLUUID, LLUUID> folder in foldersNewParents) { MoveInventoryFolderPacket.InventoryDataBlock block = new MoveInventoryFolderPacket.InventoryDataBlock(); block.FolderID = folder.Key; block.ParentID = folder.Value; move.InventoryData[index++] = block; } _Client.Network.SendPacket(move); }
/// <summary> /// Move multiple folders. /// </summary> /// <param name="newParent">The parent to move the folders to.</param> /// <param name="folders">The folders to move.</param> public void MoveFolders(ICollection<UUID> folders, UUID newParent) { //TODO: Test if this truly supports multiple-folder move MoveInventoryFolderPacket move = new MoveInventoryFolderPacket(); move.AgentData.AgentID = _Agents.AgentID; move.AgentData.SessionID = _Agents.SessionID; move.AgentData.Stamp = false; //FIXME: ?? move.InventoryData = new MoveInventoryFolderPacket.InventoryDataBlock[folders.Count]; int i = 0; foreach (UUID folder in folders) { MoveInventoryFolderPacket.InventoryDataBlock block = new MoveInventoryFolderPacket.InventoryDataBlock(); block.FolderID = folder; block.ParentID = newParent; move.InventoryData[i] = block; ++i; } _Network.SendPacket(move); }