//-------------------------------------- // Methods //-------------------------------------- // Use this for initialization void Start() { moveHorizontallyLoopingComponent = GetComponent<MoveHorizontallyLoopingComponent>(); double direction_float = moveHorizontallyLoopingComponent.direction_float; if (direction_float == 1) { transform.eulerAngles = new Vector3 ( gameObject.transform.eulerAngles.x + 180, gameObject.transform.eulerAngles.y, gameObject.transform.eulerAngles.z ); } else { transform.eulerAngles = new Vector3 ( gameObject.transform.eulerAngles.x, gameObject.transform.eulerAngles.y, gameObject.transform.eulerAngles.z ); } }
//-------------------------------------- // Methods //-------------------------------------- // Use this for initialization void Start() { moveHorizontallyLoopingComponent = GetComponent<MoveHorizontallyLoopingComponent>(); originalX = transform.position.x; }