public void GeneratesCorrectBishopMovesBlack() { // Assemble var board = new Board { WhitePawns = 0x00_00_00_00_00_29_d6_00, WhiteBishops = 0x00_00_00_00_02_40_00_00, BlackPawns = 0x00_d5_22_10_00_00_00_00, BlackBishops = 0x00_00_00_00_09_00_00_00 }; var position = new Position(board, Side.Black, null, CastlingRights.None, 0); var moves = new List <Move>(); // Act MoveGenerator.AddBishopMoves(position, moves); // Assert moves.Should().HaveCount(12); moves.Where(m => m.From == Square.a4).Should().HaveCount(6); moves.Where(m => m.From == Square.d4).Should().HaveCount(6); moves.Where(m => m.IsCapture).Should().HaveCount(2); }
public void GetBishopMoves() => MoveGenerator.AddBishopMoves(_position, new List <Move>());