示例#1
0
    public void HandlePlayerFired()
    {
        player.GetComponent <Player>().StartMoreGravityOverTimeCoroutine();
        MoveBehaviour barrelHoldingPlayerMoveBehaviour = barrelHolingPlayer.GetComponent <MoveBehaviour>();

        barrelHoldingPlayerMoveBehaviour.Deactivate();
        barrelHoldingPlayerMoveBehaviour.ignoreActivation = true;

        prevBarrelHoldingPlayer = GameManager.inst.barrelHolingPlayer;
        barrelHolingPlayer      = null;
        playerRB2D.AddRelativeForce(new Vector2(2000, 0));
    }