示例#1
0
    // Use this for initialization
    void Start()
    {
        Time.timeScale = 1f;

        GameParams.SetScore(0);
        _nextScene = "";
        MoveBall.ClearBallCount();

        _instance = this;

        /*
         * // 敵を出現
         * for (int i = 0; i < TekiCount; i++) {
         *      Instantiate (prefTeki);
         * }
         * // アイテムを出現
         * for (int i = 0; i < ItemCount; i++) {
         *      Instantiate (prefItem);
         * }
         */
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        Time.timeScale = 1f;
        GameParams.SetScore(0);
        _nextScene = "";
        MoveBall.ClearBallCount();


        _instance = this;

        /*
         * // 敵を出現
         * for (int i = 0; i < TekiCount; i++) {
         *      Instantiate (prefTeki);
         * }
         * // アイテムを出現
         * for (int i = 0; i < ItemCount; i++) {
         *      Instantiate (prefItem);
         * }
         */

        // 変数にコンポーネント格納
        sound01 = GetComponent <AudioSource>();
    }