// Use this for initialization void Start() { Time.timeScale = 1f; GameParams.SetScore(0); _nextScene = ""; MoveBall.ClearBallCount(); _instance = this; /* * // 敵を出現 * for (int i = 0; i < TekiCount; i++) { * Instantiate (prefTeki); * } * // アイテムを出現 * for (int i = 0; i < ItemCount; i++) { * Instantiate (prefItem); * } */ }
// Use this for initialization void Start() { Time.timeScale = 1f; GameParams.SetScore(0); _nextScene = ""; MoveBall.ClearBallCount(); _instance = this; /* * // 敵を出現 * for (int i = 0; i < TekiCount; i++) { * Instantiate (prefTeki); * } * // アイテムを出現 * for (int i = 0; i < ItemCount; i++) { * Instantiate (prefItem); * } */ // 変数にコンポーネント格納 sound01 = GetComponent <AudioSource>(); }