// Set references private void Awake() { _mAGUIRef = this.GetComponent <MoveAttackGUIController>(); if (_mAGUIRef == null) { Debug.Log("There was no MoveAttackGUIController attached to " + _mAGUIRef.name); } }
private bool isPaused; // If the game is paused or not // Set references private void Awake() { scriptsToTurnOff = new List <MonoBehaviour>(); // Get the scripts on the GameController GameObject gameController = GameObject.FindWithTag("GameController"); if (gameController == null) { Debug.Log("Could not find any GameObject with the tag GameController"); } else { inpContRef = gameController.GetComponent <InputController>(); if (inpContRef == null) { Debug.Log("Could not find InputController attached to " + gameController.name); } mAContRef = gameController.GetComponent <MoveAttackController>(); if (mAContRef == null) { Debug.Log("Could not find MoveAttackController attached to " + gameController.name); } scriptsToTurnOff.Add(mAContRef); mAGUIContRef = gameController.GetComponent <MoveAttackGUIController>(); if (mAGUIContRef == null) { Debug.Log("Could not find MoveAttackGUIController attached to " + gameController.name); } scriptsToTurnOff.Add(mAGUIContRef); enemyMAAIRef = gameController.GetComponent <EnemyMoveAttackAI>(); if (enemyMAAIRef == null) { Debug.Log("Could not find EnemyMoveAttackAI attached to " + gameController.name); } scriptsToTurnOff.Add(enemyMAAIRef); turnSysRef = gameController.GetComponent <TurnSystem>(); if (turnSysRef == null) { Debug.Log("Could not find TurnSystem attached to " + gameController.name); } scriptsToTurnOff.Add(turnSysRef); } }
// Called before Start // Set references private void Awake() { _mAGUIContRef = this.GetComponent <MoveAttackGUIController>(); }