void GetStfData() { StfData = Fighter.Unit.inventory.GetStaffData(Fighter); if (StfData != null) { foreach (Cell c in Map.GetExtendedArea(MoveArea.ToArray(), StfData)) { StaffArea.Add(c); } } }
void GetAtkData() { AtkData = Fighter.Unit.inventory.GetAttackData(Fighter); if (AtkData != null) { foreach (Cell c in Map.GetExtendedArea(MoveArea.ToArray(), AtkData)) { AttackArea.Add(c); } } }