private void moveActor(Actor actor, Vector2i destination, PathfindResult pathfinding) { MoveActorAnimation move = new MoveActorAnimation(actor, destination, pathfinding); move.Delay = 10; move.AnimationStopped += new EventHandler<AnimationEventArgs>(anim_AnimationStopped); move.Start(); AwayTeam.MissionController.AddChild(move); move.Play(); }
private void moveActor(Actor actor, Vector2i destination, PathfindResult pathfinding) { MoveActorAnimation move = new MoveActorAnimation(actor, destination, pathfinding); move.Delay = 10; move.AnimationStopped += new EventHandler <AnimationEventArgs>(anim_AnimationStopped); move.Start(); AwayTeam.MissionController.AddChild(move); move.Play(); }