// ------------------------------------------------------------------------ private void checkToTriggerMine(GameObject g) { MoveActor actor = g.GetComponent <MoveActor>(); if (actor && actor.Walking) { triggered = true; } }
// ------------------------------------------------------------------------ public virtual void turnRight() { MoveActor m = GetComponent <MoveActor>(); if (m) { m.turnRight(); } }
public override bool grabbed(GameObject by) { MoveActor actor = by.GetComponent <MoveActor>(); Vector3 tmp = actor.transform.position; actor.set(transform.position); by.transform.RotateAround(by.transform.position, Vector3.up, 180); transform.position = tmp; GetComponent <DestroyActor>().destroy(); return(true); }
// ------------------------------------------------------------------------ public virtual void lift() { if (!Enable) { Enable = true; } MoveActor m = GetComponent <MoveActor>(); if (m) { m.lift(); } }
// ------------------------------------------------------------------------ public virtual bool move(Vector3 direction) { if (!Enable) { Enable = true; } MoveActor m = GetComponent <MoveActor>(); if (m) { return(m.move(direction)); } return(false); }
// ------------------------------------------------------------------------ public virtual bool pushed(GameObject by) { if (!Enable) { Enable = true; } MoveActor m = GetComponent <MoveActor>(); if (m) { return(m.push(by)); } return(false); }
// ------------------------------------------------------------------------ private void updateElementPosition() { RaycastHit hit; if (Debug.isDebugBuild) { Debug.DrawRay(transform.position + offsetVector, Vector3.down * 1.5f, Color.red); } if (element && Physics.Raycast(transform.position + offsetVector, Vector3.down, out hit, 1.5f, 1 << 8)) { if (Debug.isDebugBuild) { Debug.Log("Lift update element position for " + element.name + " / " + hit.collider.gameObject.name); } MoveActor actor = element.GetComponentInChildren <MoveActor>(); if (actor) { actor.set(hit.point); } } }
private void ShowFinger() { if (configItem == null || configItem.Guide_type == (int)GuideType.tip || configItem.Guide_type == (int)GuideType.introduction) { return; } fingerTrans.gameObject.SetActive(true); fingerTrans.localPosition = new Vector3(targetWorldUIPos.x, targetWorldUIPos.y, 0); switch (configItem.Guide_type) { case (int)GuideType.click: fingerAnim.Play("UI_FINGER_CLICK"); break; case (int)GuideType.link: fingerAnim.Stop(); List <string> aimsArr = configItem.GetAimsArr(); cycleActor = new CycleActor(); for (int i = 1; i < aimsArr.Count; i++) { string aims = aimsArr[i]; RectTransform itemTrans = (RectTransform)GameObject.Find(aims).transform; MoveActor moveActor = new MoveActor((RectTransform)fingerTrans, new Vector3(itemTrans.localPosition.x, itemTrans.localPosition.y, 0), 0, 0.5f); cycleActor.AddNode(moveActor); } MoveActor moveBackActor = new MoveActor((RectTransform)fingerTrans, new Vector3(targetWorldUIPos.x, targetWorldUIPos.y, 0), 0, 0.3f); cycleActor.AddNode(moveBackActor); cycleActor.OnExecute(); break; } }
private void Update() { RaycastHit hit; if (Physics.Raycast(_camera.ScreenPointToRay(Input.mousePosition), out hit)) { Vector2Int selectedCellT = Grid.GetCellByWorldPos(hit.point); Vector2Int selectedCell; if (selectedCellT != new Vector2Int(-1, -1)) { selectedCell = selectedCellT; _cursorPos = Grid.GetCellCenterWorldPosByCell(selectedCell); if (Input.GetButtonDown("Fire1")) { Grid.Cells[selectedCell.x, selectedCell.y].AddMoveValue(10); } if (Input.GetButtonDown("Fire2")) { Grid.GetCell(selectedCell).Iswall = true; Grid.Cells[selectedCell.x, selectedCell.y].AddMoveValue(500); } if (Input.GetButtonDown("Jump")) { Grid.originePos = selectedCell; Grid.CalculateFlowField(); } if (Input.GetKey("a")) { MoveActor MA = Instantiate(prefabCube, hit.point + new Vector3(0, 0.5f, 0), quaternion.identity); MA.grid = Grid; } } } _cursor.position = Vector3.Lerp(_cursor.position, _cursorPos, cursorSmoothFactor * Time.deltaTime); }
// ------------------------------------------------------------------------ void Start() { actor = GetComponent <MoveActor>(); direction = transform.forward; }
// ------------------------------------------------------------------------ void Start() { actor = GetComponent <MoveActor>(); }