protected override void DoPollMove() { if (null == MoveAction) { return; } Vector2 axes = MoveAction.ReadValue <Vector2>(); // translate movement from x / y to x / z OnMove(new Vector3(axes.x, 0.0f, axes.y)); }
protected override void DoPollMove() { if (null == MoveAction) { return; } Vector2 axes = MoveAction.ReadValue <Vector2>(); // translate movement from x / y to x / z OnMove(new Vector3(axes.x, 0.0f, axes.y)); }