MovablePosition[] MakeLeftCorners() { MovablePosition[] leftCorners = new MovablePosition[4]; for (int i = 0; i < 4; ++i) { leftCorners[i] = MovablePosition.Get(_clockwiseAdjacent[i], _face | _clockwiseAdjacent[(i + 3) % 4]); } return(leftCorners); }
MovablePosition[] MakeRightCorners() { MovablePosition[] rightCorners = new MovablePosition[4]; for (int i = 0; i < 4; ++i) { rightCorners[i] = MovablePosition.Get(_clockwiseAdjacent[i], _face | _clockwiseAdjacent[(i + 1) % 4]); } return(rightCorners); }
MovablePosition[] MakeEdges() { MovablePosition[] edges = new MovablePosition[4]; for (int i = 0; i < 4; ++i) { edges[i] = MovablePosition.Get(_clockwiseAdjacent[i], _face); } return(edges); }
MovablePosition[] MakeFaceCorners() { MovablePosition[] faceCorners = new MovablePosition[4]; for (int i = 0; i < 4; ++i) { faceCorners[i] = MovablePosition.Get(_face, _clockwiseAdjacent[i] | _clockwiseAdjacent[(i + 1) % 4]); } return(faceCorners); }
MovablePosition[] MakeFaceEdges() { MovablePosition[] faceEdges = new MovablePosition[4]; for (int i = 0; i < 4; ++i) { faceEdges[i] = MovablePosition.Get(_face, _clockwiseAdjacent[i]); } return(faceEdges); }