private IEnumerator ColorSampleAwaitRoutine() { float timer = 0.0f; while (true) { if (timer > GameConfig.ColorSampleAwaitTime) { break; } timer += Time.unscaledDeltaTime; yield return(null); } HandTrackerInterop.StartTracking(); MovableObjectController cubeController = _controllers[typeof(MovableObjectController)] as MovableObjectController; cubeController.StartTracking(); }