// Start is called before the first frame update
 void Start()
 {
     rigidBody     = GetComponent <Rigidbody2D>();
     mousesCounter = GameObject.FindObjectOfType <MousesCounter>();
     animator      = transform.GetChild(0).GetComponent <Animator>();
     audioSource   = GetComponent <AudioSource>();
     scoreCounter  = GameObject.FindObjectOfType <ScoreCounter>();
 }
 // Start is called before the first frame update
 void Start()
 {
     audioSource   = GetComponent <AudioSource>();
     mousesCounter = GameObject.FindObjectOfType <MousesCounter>();
 }
 // Start is called before the first frame update
 void Start()
 {
     mousesCounter = GameObject.FindObjectOfType <MousesCounter>();
     scoreCounter  = GameObject.FindObjectOfType <ScoreCounter>();
 }