private void SetupCamera()
    {
        camera.transform.position = new Vector3(tileGen.GetMapWidth() / 2,
                                                tileGen.GetMapHeight(), tileGen.GetMapHeight() / 2);

        int minZoom = 0;

        if (tileGen.GetMapHeight() > tileGen.GetMapWidth())
        {
            minZoom = tileGen.GetMapHeight();
        }

        else
        {
            minZoom = tileGen.GetMapWidth();
        }

        mouseStatus.SetZoomLevel(minZoom);
    }