private void Awake() { victoryScreen = GameObject.Find("Victory Screen"); player = GameObject.Find("Player").transform; playerController = player.GetComponent <PlayerControllerCC>(); cameraScript = player.GetComponentInChildren <MouseRotate>(); }
private void Awake() { objectiveText = GameObject.Find("Objective Text").GetComponent <TextMeshProUGUI>(); objectiveText.text = objective; objectiveText.CrossFadeAlpha(0, 0, true); savedText = GameObject.Find("Saved Text").GetComponent <TextMeshProUGUI>(); savedText.CrossFadeAlpha(0, 0, true); deathScreen = GameObject.Find("Death Screen"); deathScreen.SetActive(false); victoryScreen = GameObject.Find("Victory Screen"); victoryScreen.SetActive(false); player = GameObject.Find("Player"); playerController = player.GetComponent <PlayerControllerCC>(); playerHealth = player.GetComponent <PlayerHealth>(); cameraScript = player.GetComponentInChildren <MouseRotate>(); foreach (Transform child in player.transform.Find("First Person Camera")) { if (child.name.StartsWith("Gun ")) { ownedGuns.Add(child.GetComponent <GunScript>()); if (child.gameObject.activeInHierarchy) { currentGun = child.GetComponent <GunScript>(); } } } enemies = new List <GameObject>(GameObject.FindGameObjectsWithTag("Enemy")); livingEnemies = enemies.ToList(); }
void Awake() { leaderBoard.enabled = false; deathParticle = GetComponent <ParticleSystem>();//Se toman los componentes de las variables ya nombradas playerAudio = GetComponent <AudioSource> (); playerController = GetComponent <PlayerController> (); playerShooting = GetComponentInChildren <PlayerShooting> (); mouseRotate = GetComponent <MouseRotate>(); currentHealth = startingHealth; }