public IEnumerator SpawnCursor() { yield return new WaitForSeconds(duration); cursor = (MousePrefab)Network.Instantiate(PlayerManager.getManager().GetMousePrefab(),transform.position,Quaternion.identity,0); cursor.winManager = this; player = (int)PlayerManager.getManager().player; }
public void SetPlayerTwo() { player = Player.TWO; _playerMousePrefab = playerTwoMousePrefab; }
public void SetPlayerOne() { player = Player.ONE; _playerMousePrefab = playerOneMousePrefab; }