public static byte ClickMouse(byte button) { byte result = 0x02; switch (button) { case 0x00: //left { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); Console.WriteLine("Mouse click: left button"); result = 0x01; break; } case 0x01: //middle { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.MiddleDown); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.MiddleUp); Console.WriteLine("Mouse click: middle button"); result = 0x01; break; } case 0x02: //right { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightDown); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightUp); Console.WriteLine("Mouse click: right button"); result = 0x01; break; } } return(result); }
// Update is called once per frame private void Update() { if (Input.GetAxis("Mouse X") != 0 || Input.GetAxis("Mouse Y") != 0) { mouseControlled = true; } else if (Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0) { mouseControlled = false; } if (mouseControlled) { _cursorPosition = MouseOperations.GetCursorPosition(); } else { _cursorPosition.X += (int)(Input.GetAxis("Horizontal") * Game.Config.MapMouseEmulationSpeed); _cursorPosition.Y -= (int)(Input.GetAxis("Vertical") * Game.Config.MapMouseEmulationSpeed); MouseOperations.SetCursorPosition(_cursorPosition); } if (Input.GetAxis("Fire1") != 0 || Input.GetAxis("Submit") != 0) { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp | MouseOperations.MouseEventFlags.LeftDown); } }
private void timer1_Tick(object sender, EventArgs e) { if (radioButton4.Checked)//move the mouse { MouseOperations.SetCursorPosition(new MouseOperations.MousePoint(Convert.ToInt32(xCoordinateSelector.Value), Convert.ToInt32(yCoordinateSelector.Value))); } switch (mouseButtonSelector.SelectedIndex) { case 0: //left { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); if (clickTypeSelector.SelectedIndex == 1) //double click { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); } break; } case 1: //middle { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.MiddleDown); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.MiddleUp); if (clickTypeSelector.SelectedIndex == 1) //double click { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.MiddleDown); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.MiddleUp); } break; } case 2: //right { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightDown); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightUp); if (clickTypeSelector.SelectedIndex == 1) //double click { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightDown); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightUp); } break; } } ClicksCount++; if (ClicksCount >= ClicksLimit && ClicksLimit != 0) { StopClicking(); } timer1.Interval = Convert.ToInt32(millisecondsCounter.Value + (secondsCounter.Value * 1000) + (minutesCounter.Value * 60000) + (hoursCounter.Value * 3600000)) + ClickRandomizer.Next(-Convert.ToInt32(randomizerCount.Value * RandomizationMultiplier), Convert.ToInt32(randomizerCount.Value * RandomizationMultiplier)); }
// Update is called once per frame void Update() { if (Controller.GetHairTriggerUp()) { Debug.Log("controller input"); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp | MouseOperations.MouseEventFlags.LeftDown); } }
static void aTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { Console.WriteLine("Click.."); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); MouseOperations.MousePoint point = MouseOperations.GetCursorPosition(); point.X = point.X + (isPositive ? mouseSteps : -1 * mouseSteps); //point.Y = point.Y +(isPositive ? mouseSteps : -mouseSteps); isPositive = !isPositive; MouseOperations.SetCursorPosition(point); }
/// <summary> Performs a sequence of screen captures </summary> /// <para>* This function is hand-written for a particular scenario and it is only interesting for the bits of code inside, not so much for reuse</para> static void SequencedCapture() { for (int i = 0; i < 200; i++) { ScreenOperations.ImageSave("%NOW%" , System.Drawing.Imaging.ImageFormat.Png , ScreenOperations.CaptureWindow(80, 297, 2040, 2850)); System.Threading.Thread.Sleep(2000); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); } }
public static void TryToContinue() { Random rn = new Random(); if (GameSession.LOLHandle == IntPtr.Zero && LOLProcess != null && NativeMethods.IsWindow(LOLProcess.Handle) && !LOLProcess.HasExited) { NativeMethods.Focus(LOLProcess.Handle); } Thread.Sleep(GameSession.RandomTimeGenerator(6000)); MouseOperations.SetCursorPosition(712 + rn.Next(-2, 2), 147 + rn.Next(-2, 2)); Thread.Sleep(GameSession.RandomTimeGenerator(100)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); Thread.Sleep(GameSession.RandomTimeGenerator(25)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); Thread.Sleep(GameSession.RandomTimeGenerator(1000)); MouseOperations.SetCursorPosition(511 + rn.Next(-3, 3), 488 + rn.Next(-3, 4)); Thread.Sleep(GameSession.RandomTimeGenerator(100)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); Thread.Sleep(GameSession.RandomTimeGenerator(25)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); //reconnect Thread.Sleep(GameSession.RandomTimeGenerator(1000)); MouseOperations.SetCursorPosition(418 + rn.Next(-3, 3), 364 + rn.Next(-3, 4)); Thread.Sleep(GameSession.RandomTimeGenerator(100)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); Thread.Sleep(GameSession.RandomTimeGenerator(25)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); //reconnect Thread.Sleep(GameSession.RandomTimeGenerator(2000)); MouseOperations.SetCursorPosition(514 + rn.Next(-5, 5), 588 + rn.Next(-5, 5)); Thread.Sleep(GameSession.RandomTimeGenerator(100)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); Thread.Sleep(GameSession.RandomTimeGenerator(25)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); // HERO PICK Thread.Sleep(GameSession.RandomTimeGenerator(2000)); MouseOperations.SetCursorPosition(510 + rn.Next(-2, 2), 386 + rn.Next(-2, 2)); Thread.Sleep(GameSession.RandomTimeGenerator(100)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); Thread.Sleep(GameSession.RandomTimeGenerator(25)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); Thread.Sleep(GameSession.RandomTimeGenerator(1000)); MouseOperations.SetCursorPosition(507 + rn.Next(-3, 3), 619 + rn.Next(-2, 2)); Thread.Sleep(GameSession.RandomTimeGenerator(100)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); Thread.Sleep(GameSession.RandomTimeGenerator(25)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); // HERO PICK }
public void ThenJustDoIt() { var window = Desktop.Instance.Windows().FirstOrDefault(w => w.AutomationElement.Current.ProcessId == 24740); var button = window.Get <TestStack.White.UIItems.Button>(SearchCriteria.ByText("Click Here")); var clickPoint = button.AutomationElement.GetClickablePoint(); MouseOperations.MousePoint mousePoint = new MouseOperations.MousePoint((int)clickPoint.X, (int)clickPoint.Y); MouseOperations.SetCursorPosition(mousePoint); for (int i = 0; i < 20000; i++) { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown | MouseOperations.MouseEventFlags.LeftUp, mousePoint); } }
private void FinishGame() { Logger.Log("Game finished!"); Server.SetInfoText("Game finished."); if (SecondsTimer != null) { SecondsTimer.Dispose(); } SecondsTimer = null; if (TenSecondsTimer != null) { TenSecondsTimer.Dispose(); } TenSecondsTimer = null; if (HalfMinuteTimer != null) { HalfMinuteTimer.Dispose(); } HalfMinuteTimer = null; if (MinuteTimer != null) { MinuteTimer.Dispose(); } MinuteTimer = null; Thread.Sleep(10000); ClientApi.TryToContinue(); MouseOperations.SetCursorPosition(520 + RandomTimeGenerator(3), 380 + RandomTimeGenerator(3)); Thread.Sleep(RandomTimeGenerator()); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); Thread.Sleep(RandomTimeGenerator(10)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); Thread.Sleep(RandomTimeGenerator(6000)); /*for (int a = 0; a < 5; a++) * { * MouseOperations.SetCursorPosition(934 + RandomTimeGenerator(5), 850 + RandomTimeGenerator(5)); * Thread.Sleep(RandomTimeGenerator()); * MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); * Thread.Sleep(RandomTimeGenerator(10)); * MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); * }*/ Server.SetIndicator(IndicatorStates.Wait); //Server.GameSession = new GameSession(Server); ClientApi.StartNewGame(); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.W)) { wiimoteMode = !wiimoteMode; } if (wiimoteMode && WiimoteManager.HasWiimote()) { Vector2 vals = wiimoteController.GetIRValues(); float distancePoints = Vector2.Distance(followingPosition, vals); float newPercentFollow; if (distancePoints < distanceToMinFollow) { newPercentFollow = .01f; } else if (distancePoints > distanceToMaxFollow) { newPercentFollow = .5f; } else { newPercentFollow = percentFollowFrame; } float x = followingPosition.x * (1 - newPercentFollow) + vals.x * newPercentFollow; float y = followingPosition.y * (1 - newPercentFollow) + vals.y * newPercentFollow; followingPosition = new Vector2(x, y); MouseOperations.SetCursorPosition((int)followingPosition.x * 2, (Screen.height - (int)followingPosition.y) * 2); if (wiimoteController.isBDown) { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp | MouseOperations.MouseEventFlags.LeftDown); } } else { followingPosition = Input.mousePosition; } }
public static void MoveTile(byte tileIndex, byte boardIndex) { // Get current cursor position MouseOperations.MousePoint startPos = MouseOperations.GetCursorPosition(); //userpb1.Top = 300; //userpb1.Left = 800; Form form = Program.MainView; int formX = form.DesktopLocation.X; int formY = form.DesktopLocation.Y; // Tile 1 MouseOperations.SetCursorPosition(formX + 810 + tileIndex * 49, formY + 350); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); MouseOperations.SetCursorPosition(formX + 30 + boardIndex % 15 * 50, formY + 80 + boardIndex / 15 * 50); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); Application.DoEvents(); MouseOperations.SetCursorPosition(startPos); }
/// <summary> /// Send a left click with a hold time defined by "holdTime". Used to find a new random location to click and store if moved towards goal. /// </summary> /// <returns></returns> IEnumerator LeftClickForever() { while (isRunning) { // If not above the gate if (gateLocation.x - bodyPosition.x >= 3 || gateLocation.x - bodyPosition.x <= -3) { // Get a random location to try GetRayClickLocation(); // If a new click location was found, then click if (newClickLocationFound) { // Hold left click on the location MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); // Wait for holdTime yield return(new WaitForSeconds(holdTime)); // Let go of left click MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); // Wait for longer yield return(new WaitForSeconds(timeBetweenSwings)); // Reset click location bool newClickLocationFound = false; } else { // Wait for noClickWaitTime yield return(new WaitForSeconds(noClickWaitTime)); } } // If above the gate else { // Wait for noClickWaitTime yield return(new WaitForSeconds(noClickWaitTime)); } } }
private IntPtr HwndHook(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled) { const int WM_HOTKEY = 0x0312; switch (msg) { case WM_HOTKEY: switch (wParam.ToInt32()) { case HOTKEY_ID: int vkey = (((int)lParam >> 16) & 0xFFFF); if (vkey == KeyInterop.VirtualKeyFromKey((Key)Properties.Settings.Default.Key)) { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightDown); } handled = true; break; } break; } return(IntPtr.Zero); }
private void HandleHotkey() { if (hg_w1.X == -1) { hg_w1 = Cursor.Position; } else if (hg_w2.X == -1) { hg_w2 = Cursor.Position; } else { var currentPos = Cursor.Position; Cursor.Position = new Point(currentPos.X + (hg_w2.X - hg_w1.X), currentPos.Y); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); Cursor.Position = currentPos; //MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); //MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); } }
static void Main(string[] args) { if (args.Length == 0) { SequencedCapture(); } try { int delay = int.Parse(args[0]); while (true) { //MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); //MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.Move); //Console.WriteLine("Clicked"); System.Threading.Thread.Sleep(delay * 1000); } } catch (Exception e) { Console.WriteLine("Could not parse argument as numeric"); Console.ReadKey(); } }
private void timer1_Tick(object sender, EventArgs e) { if (num > 4) { CalculationAndDo(); } else { if (start == true) { var moc = new MockPoint(num); Dictionary <Point, Color> dic = new Dictionary <Point, Color>(); var hashSet = new HashSet <Color>(); foreach (var item in moc.lst) { var point = item; var color = GetColorAt(point); dic.Add(point, color); } var dicDistin = dic.Values.Distinct().ToList(); foreach (var item in dicDistin) { if (dic.Values.Where(_ => _ == item).Count() == 1) { var find = dic.FirstOrDefault(_ => _.Value == item); MouseOperations.SetCursorPosition(find.Key.X, find.Key.Y); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); num++; label1.Text = num.ToString(); break; } } } } }
private void LeftRelease() { _isLeftHeldDown = false; MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); }
private void GameTimerCallback(object state) { try { //Logger.Log("game tim: " + GameState.Started); GameTimerTry++; TimerTick = DateTime.Now.Ticks; // waiting for game to start if (GameState.Started == false) { //Logger.Log("ee"); try { //Logger.Log("k1"); Player = new MainPlayer(((Port = GetPort()) != 0) ? Port : 2999); //Logger.Log("k3 p: " + Port); /*if (Player != null) * Logger.Log("gts p: " + Port + " currenthealth: " + Player.game.CurrentHealth + " money: " + Player.GetGold()); */ if (Player != null && Player?.game?.CurrentHealth != 1) { GameState.Started = Player.GetGold() != 0; //er.Log("k4 "+ GameState.Started); } } catch (Exception ex) { Logger.Log("Waiting for game to start... (err)"); Logger.Log("wait err: " + ex.Message); Server.SetInfoText("Waiting for game to start... (err)"); } if (GameTimerTry == 50) { Server.SetInfoText("Still waiting..."); Control(); } //Logger.Log("gtfalse2"); if (GameTimerTry > 55) { Control(); if (LCU.SummonerID == 0) { if (Server.LoadedAccount != null) { GameTimerTry = 0; ClientApi.Stop(); Logger.Log("Restarting bot..."); Server.SetInfoText("Restarting bot..."); Thread.Sleep(10000); ClientApi.Start(); } else { Logger.Log("Can't find the loaded account."); Server.SetInfoText("Can't find the loaded account."); } } else { var process = ClientApi.GetProcessByName("League of Legends"); if (process == null) { try { Logger.Log("Trying to continue..."); Server.SetInfoText("Trying to continue..."); var bmp = PixelCache.GetScreenshot(); bmp.Bitmap.Save("qr1.bmp"); bmp.Dispose(); ClientApi.TryToContinue(); Logger.Log("Restarting queue..."); Server.SetInfoText("Restarting queue..."); GameTimerTry = 0; ClientApi.StartNewGame(); } catch (Exception x) { Logger.Log("queuerestart1 (1) image error..." + x.Message); Thread.Sleep(5000); ClientApi.Stop(); Logger.Log("Can't take screenshots. Trying to continue..."); Server.SetInfoText("Can't take screenshots. Trying to continue..."); Control(false); ClientApi.Start(); } } else { bool flag = false; try { var bmp = PixelCache.GetScreenshot(); bmp.Bitmap.Save("copen.bmp"); if (bmp.GetPixel(495, 352) == Color.FromArgb(59, 45, 24) || bmp.GetPixel(507, 344) == Color.FromArgb(255, 255, 255)) { flag = true; } bmp.Dispose(); if (flag) { Logger.Log("connection lost"); } else { Logger.Log("copen ok"); } } catch (Exception x) { Logger.Log("copen (1) image error..." + x.Message); flag = true; } if (flag) { ClientApi.Stop(); Logger.Log("Connection lost. Trying to continue..."); Server.SetInfoText("Connection lost. Trying to continue..."); Thread.Sleep(5000); ClientApi.Restart = true; ClientApi.Start(); } } } } else if (GameTimer != null) { ClientApi.TimerChange(GameTimer, 8000); } //Logger.Log("gtfalse3"); } else { //Logger.Log("gttrue1"); if (LOLHandle != null) { NativeMethods.Focus(LOLHandle); } else { Logger.Log("LOLHandle = null (?)"); } ClientApi.SetState(ClientStates.InGame); Server.SetIndicator(IndicatorStates.On); TimerTick = DateTime.Now.Ticks; //Logger.Log("gttrue2"); if (Port != 0 && Player == null) { Player = new MainPlayer(Port); } Shop = new Shop(); if (Start == 0) { Logger.Log("Game started."); Server.SetInfoText("Game started."); try { int gold = Player.GetGold(); foreach (var x in items) { if (x.got == false) { if (gold > x.cost) { if (!Shop.Opened) { //Logger.Log("opening shop"); Shop.Toggle(); Thread.Sleep(RandomTimeGenerator(500));/* * MouseOperations.SetCursorPosition(420 + RandomTimeGenerator(5), 80 + RandomTimeGenerator(4)); * Thread.Sleep(RandomTimeGenerator(200)); * MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); * Thread.Sleep(RandomTimeGenerator(50)); * MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp);*/ Keyboard.ShortcutKeys(new System.Windows.Forms.Keys[] { System.Windows.Forms.Keys.ControlKey, System.Windows.Forms.Keys.L }, 40); Thread.Sleep(RandomTimeGenerator(1000)); } Thread.Sleep(RandomTimeGenerator()); string str = x.phrase; //Logger.Log("buying: " + x.name); foreach (char c in str) { Thread.Sleep(RandomTimeGenerator(150)); Keyboard.KeyPress((System.Windows.Forms.Keys)Enum.Parse(typeof(System.Windows.Forms.Keys), c.ToString()), RandomTimeGenerator(50)); } Thread.Sleep(RandomTimeGenerator(500)); MouseOperations.SetCursorPosition(377 + RandomTimeGenerator(15), 146 + RandomTimeGenerator(8)); Thread.Sleep(RandomTimeGenerator(150)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightDown); Thread.Sleep(RandomTimeGenerator(40)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightUp); Thread.Sleep(RandomTimeGenerator(500)); Server.SetInfoText("Bought " + x.name); //Logger.Log("bought: " + x.name); for (int i = 0; i < str.Length; i++) { Thread.Sleep(RandomTimeGenerator(100)); Keyboard.KeyPress(System.Windows.Forms.Keys.Back); } x.got = true; gold -= x.cost; } else { break; } } } Thread.Sleep(RandomTimeGenerator()); /*if (Shop.Opened) * Logger.Log("closing shop");*/ if (Shop.Opened) { Shop.Toggle(); } Thread.Sleep(RandomTimeGenerator()); Server.SetInfoText("Bought first items."); Thread.Sleep(RandomTimeGenerator(35000) + 7500); } catch (Exception x) { Logger.Log("gg: " + x.Message); } } else { Thread.Sleep(RandomTimeGenerator(10000)); Logger.Log("Game (re)started."); Server.SetInfoText("Game (re)started."); Start = 0; items[0].got = true; } //Logger.Log("gttrue3 - after start"); try { var bmp = PixelCache.GetScreenshot(); Color col = bmp.GetPixel(795, 756); if (col.R != 0 && col.R != 255 && col.R != 165 && col.G != 142 && col.B != 99) { Keyboard.KeyPress(System.Windows.Forms.Keys.Y, RandomTimeGenerator(50)); string str = "Fixed camera." /* + Environment.NewLine + "R:" + col.R + " G:" + col.G + " B:" + col.B*/; Server.SetInfoText(str); Logger.Log(str); } if (bmp != null) { bmp.Dispose(); } } catch (Exception x) { Logger.Log("getscreen problem: " + x.Message); } Logger.Log("starting timers"); MinuteTimer = new Timer(MinuteTimerCallback, null, MinuteTimerInterval, Timeout.Infinite); HalfMinuteTimer = new Timer(HalfMinuteTimerCallback, null, 30000, Timeout.Infinite); TenSecondsTimer = new Timer(TenSecondsTimerCallback, null, 10000, Timeout.Infinite); SecondsTimer = new Timer(SecondsTimerCallback, null, 1000, Timeout.Infinite); Logger.Log("started"); SkillUp(2); if (GameTimer != null) { GameTimer.Dispose(); GameTimer = null; } //Logger.Log("gtend"); } } catch (Exception e) { try { var bmp = PixelCache.GetScreenshot(); bmp.Bitmap.Save("fe1.bmp"); bmp.Dispose(); } catch (Exception x) { Logger.Log("fatal (1) image error..." + x.Message); } Logger.Log("fatal error: gametimer \r\n" + e.Message); /* * MinuteTimer = new Timer(MinuteTimerCallback, null, MinuteTimerInterval, Timeout.Infinite); * HalfMinuteTimer = new Timer(HalfMinuteTimerCallback, null, 30000, Timeout.Infinite); * TenSecondsTimer = new Timer(TenSecondsTimerCallback, null, 10000, Timeout.Infinite); * SecondsTimer = new Timer(SecondsTimerCallback, null, 1000, Timeout.Infinite); * SkillUp(2);*/ if (GameTimer != null) { GameTimer.Dispose(); GameTimer = null; } } }
private void isOnGui() { if (LocalPlayer.Base == null) { return; } if (Settings.CAimH.KillaMode) { Print.Special.DrawText("KillaMode", vars.box2, vars.drawTextStyle); } else { Print.Special.DrawText(onWhatImGonnaAimAt(), vars.box2, vars.drawTextStyle); } if (Settings.CAimH.AimkeyFS && !Settings.CAimH.AimkeyFOV) { Print.Special.DrawText("Aim FS " + vars.vector.ToString() + " - " + vars.BodyPart_AimedAt.ToString(), vars.box, vars.drawTextStyle); } if (Settings.CAimH.AimkeyFOV && !Settings.CAimH.AimkeyFS) { Print.Special.DrawText("Aim FOV", vars.box, vars.drawTextStyle); } if (!Settings.CAimH.AimkeyFOV && !Settings.CAimH.AimkeyFS) { return; } vars.camera = Camera.main; if (!vars.camera) { return; } if (vars.countObj == 0) { return; // return if no object found } if (vars.PlayerAimedAt == null) { return; // oh somehow you get a default player object ... LOL } if (vars.BodyPart_AimedAt != AimBodyPart.Null) { vars.vector = Functions.PlayerBones.FinalVector(vars.PlayerAimedAt.PlayerBody.SkeletonRootJoint, (int)vars.BodyPart_AimedAt);// vars.PlayerAimedAt.PlayerBones.Head.position;// Functions.PlayerBones.FinalVector(vars.PlayerAimedAt.PlayerBody.SkeletonRootJoint, aimAtBodyPart); } else { return; } if (Settings.CAimH.DrawSnapLine) { #region DrawLineToTarget if (MaociScreen.onScreenStrict(vars.camera.WorldToScreenPoint(vars.PlayerAimedAt.Transform.position))) { vars.prioritizeTarget = vars.camera.WorldToScreenPoint(vars.vector); vars.prioritizeTarget.y = MaociScreen.height - vars.prioritizeTarget.y; Print.Line.Draw(vars.centerOfScreen, vars.prioritizeTarget, vars.colorToTarget, 2f); } #endregion } if (vars.vector != Vector3.zero) { if (!Settings.CAimH.AimkeyFS) { if (Vector2.Distance(vars.centerOfScreen, vars.camera.WorldToScreenPoint(vars.vector)) > Settings.CAimH.FOV) { return; // if not in FOV and FS is not pressed return } } vars.distanceToTarget = Vector3.Distance(Camera.main.transform.position, vars.vector); vars.travelTime = vars.distanceToTarget / LocalPlayer.Base.Weapon.CurrentAmmoTemplate.InitialSpeed; vars.vector += vars.PlayerAimedAt.Velocity * vars.travelTime; // aim prediction to target move point depends on player movement vars.vector -= LocalPlayer.Base.Velocity * Time.deltaTime; // should increase aiming by countind bullet drop if (vars.distanceToTarget > 100f) { vars.vector = vars.vector + Vector3.up * func.BulletDrop(LocalPlayer.Base.Fireport.position, vars.vector, LocalPlayer.Base.Weapon.CurrentAmmoTemplate.InitialSpeed); } // predict own player movement and compensage aiming // strangely changes position of esp ... //Camera.main.transform.LookAt(vars.vector); //LocalPlayer.Base.Transform.LookAt(, Camera.main.transform.up); func.AimAtPos(vars.vector); if (NextMouseClick < Time.time && Settings.CAimH.AutoShoot && Raycast.isBodyPartVisible(vars.PlayerAimedAt, (int)vars.BodyPart_AimedAt)) {// no need to viss check here cause we already know target is visible - making less cykles is better MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp | MouseOperations.MouseEventFlags.LeftDown); NextMouseClick = Time.time + 0.064f; } } }
public static void MouseClick() { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); //Thread.Sleep(delay); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); }
private void CalculationAndDo() { if (start == true) { var flgNextCanbeChooseColor = false; var moc = new MockPoint(num); Color colorCompare = Color.Black; Dictionary <Point, Color> dic = new Dictionary <Point, Color>(); var hashSet = new HashSet <Color>(); foreach (var item in moc.lst) { var point = item; var color = GetColorAt(point); if (flgNextCanbeChooseColor && colorCompare != color) { MouseOperations.SetCursorPosition(point.X, point.Y); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); num++; label1.Text = num.ToString(); break; } if (!dic.Values.Contains(color)) { dic.Add(point, color); } else // chua { if (dic.Count() == 1) { colorCompare = dic.Values.First(); flgNextCanbeChooseColor = true; } else if (dic.Count() == 2) // 2 mau khac nhau, them 1 mau moi { var cl1 = dic.Values.First(); if (cl1 == color) { var find = dic.Keys.Last(); MouseOperations.SetCursorPosition(find.X, find.Y); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); num++; label1.Text = num.ToString(); break; } else { var find = dic.Keys.First(); MouseOperations.SetCursorPosition(find.X, find.Y); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); num++; label1.Text = num.ToString(); break; } } } } } }
public override void Invoke() { MouseOperations.MouseEvent(mouseEvent); }
private void LeftDown() { _isLeftHeldDown = true; InitLongPress(); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); }
private void SecondsTimerCallback(object state) { //Logger.Log("sec tim"); if (GameState.Started == true && !Player.Dead()) { /*Stopwatch all = new Stopwatch(); * all.Start();*/ // var bmp = ImageUtils.TakeSmallCapture(0, 0, 1024, 768); try { var bmp = PixelCache.GetScreenshot(); Color col = bmp.GetPixel(300, 300); if (col != LastScreenColor) { TimerTick = DateTime.Now.Ticks; } LastScreenColor = col; me = ImageValues.GetMyPosition(bmp); Point tower = ImageValues.EnemyTowerPosition(bmp); Point enemy = ImageValues.EnemyPosition(bmp); Point enemyCreep = ImageValues.EnemyCreepPosition(bmp); Point ally = ImageValues.AllyPosition(bmp); Point allyCreep = ImageValues.AllyCreepPosition(bmp); int hpercent = Player.GetHealthPercent(); int hpDiff = ImageValues.GetHPDifference(bmp); int creepHpDiff = ImageValues.GetCreepHPDifference(bmp); //int distanceEnemyCreep = ImageValues.GetDistanceFromOrigin(enemyCreep); var pressNothing = false; bool Attack = false; int baseX = 757; int baseY = 145; if (tower.Y > 5 || enemy.Y > 15 || enemyCreep.Y > 15) { baseX = 566; //allyCreep.X; baseY = 350; //allyCreep.Y;*/ } //Server.SetInfoText("Calculating..."); /* FORWARD * baseX = 757;//allyCreep.X; * baseY = 145;//allyCreep.Y;*/ /* MIDDLE * baseX = 566;//allyCreep.X; * baseY = 357;//allyCreep.Y;*/ /* BACK * baseX = 46; * baseY = 695;*/ if (hpDiff < -50 || creepHpDiff < -40) {/* * Server.SetInfoText("OK." + Environment.NewLine + (hpDiff < -50).ToString() + Environment.NewLine + (creepHpDiff < -40).ToString());*/ Attack = true; if (goB > 0) { goB = 20; } } if (Player.game.CurrentHealth < healthBefore || (goB < 1 && hpercent < 20) || tower.Y > 100 || hpDiff + (hpercent / 2) < -245 || (creepHpDiff < -150 && allyCreep.X == 0) || enemyCreep.Y > 380) { /*if (tower.Y > 110) * Logger.Log("tower.Y = " + tower.Y + " > 110"); * else if (Player.game.Level < 13 && creepHpDiff < -150 && allyCreep.X == 0) * Logger.Log("creepHpDiff = " + creepHpDiff + " < -150 && allyCreep.X = 0"); * else if (hpDiff + (hpercent / 2) < -260) * Logger.Log("hpDiff + (hpercent / 2) = " + (hpDiff + (hpercent / 2)).ToString() + " < -245"); * else if (enemyCreep.Y > 380) * Logger.Log("enemyCreep.Y = " + enemyCreep.Y + " > 380");*/ //Server.SetInfoText("Need to get back."); if (tower.Y > 110 || hpDiff < -700) { secondHP = 2; } else { secondHP = 1; } if (goB > 0) { goB = 20; } } if (secondHP > 0) { Attack = false; baseX = 46; baseY = 695; secondHP--; } else if (goB > 0) { if (hpercent > 90) { goB = 1; } if (goB == 20) { if (enemy.X > 0 || enemyCreep.X > 0 || tower.X > 0) { secondHP = 2; } else { Keyboard.KeyPress(System.Windows.Forms.Keys.B); goB--; pressNothing = true; } } else if (goB < 20) { goB--; pressNothing = true; } if (goB == 0) { if (hpercent < 95) { goB = 5; } else if (hpercent < 50) { goB = 20; } else { //-----buyitems Server.SetInfoText("Buying items..."); int gold = Player.GetGold(); foreach (var x in items) { if (x.got == false) { if (gold > x.cost) { if (!Shop.Opened) { Shop.Toggle(); Thread.Sleep(RandomTimeGenerator(500)); /*MouseOperations.SetCursorPosition(420 + RandomTimeGenerator(5), 80 + RandomTimeGenerator(4)); * Thread.Sleep(RandomTimeGenerator(200)); * MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); * Thread.Sleep(RandomTimeGenerator(50)); * MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp);*/ Keyboard.ShortcutKeys(new System.Windows.Forms.Keys[] { System.Windows.Forms.Keys.ControlKey, System.Windows.Forms.Keys.L }, RandomTimeGenerator(40)); Thread.Sleep(RandomTimeGenerator(1000)); } Thread.Sleep(RandomTimeGenerator()); string str = x.phrase; foreach (char c in str) { Thread.Sleep(RandomTimeGenerator(150)); Keyboard.KeyPress((System.Windows.Forms.Keys)Enum.Parse(typeof(System.Windows.Forms.Keys), c.ToString()), RandomTimeGenerator(50)); } Thread.Sleep(RandomTimeGenerator(500)); MouseOperations.SetCursorPosition(377 + RandomTimeGenerator(15), 146 + RandomTimeGenerator(8)); Thread.Sleep(RandomTimeGenerator(150)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightDown); Thread.Sleep(RandomTimeGenerator(40)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightUp); Thread.Sleep(RandomTimeGenerator(500)); Server.SetInfoText("Bought " + x.name); for (int i = 0; i < str.Length; i++) { Thread.Sleep(RandomTimeGenerator(100)); Keyboard.KeyPress(System.Windows.Forms.Keys.Back); } x.got = true; gold -= x.cost; } else { break; } } } Thread.Sleep(RandomTimeGenerator()); if (Shop.Opened) { Shop.Toggle(); } //-----buyitems pressNothing = true; /* baseX = 566;//allyCreep.X; * baseY = 357;//allyCreep.Y;*/ goB = -1; } } } else if (allyCreep.X == 0) { //Server.SetInfoText("No ally in sight."); if (enemyCreep.X != 0 || enemy.X != 0 || tower.X != 0) { secondHP = 2; } } else { baseX = allyCreep.X; baseY = allyCreep.Y; if (enemyCreep.X != 0) { Attack = true; Server.SetInfoText("Attacking creeps."); baseX = 566; //allyCreep.X; baseY = 350; //allyCreep.Y; } else if (tower.Y < 15 && enemy.X != 0 && (allyCreep.X != 0 || ally.X != 0) && hpDiff > -400) { Attack = true; Server.SetInfoText("Attacking enemy."); baseX = 566; //allyCreep.X; baseY = 350; //allyCreep.Y; } else if (tower.X != 0) { Attack = true; Server.SetInfoText("Attacking tower."); baseX = 566; //allyCreep.X; baseY = 350; //allyCreep.Y; } } //Server.SetInfoText("Calculated..."); if (!pressNothing) { Random rand = new Random(); int r1 = rand.Next(-15, 15); int r2 = rand.Next(-14, 14); if (hpercent > 10 && Attack && (ally.X != 0 || r1 > 8) && (enemyCreep.X > 0 || enemy.X > 0) && hpercent > 30 && Player.GetManaPercent() > 30) { new Thread(() => { if (enemy.X > 0) { MouseOperations.SetCursorPosition(enemy.X, enemy.Y + RandomTimeGenerator(10)); } else { MouseOperations.SetCursorPosition(enemyCreep.X, enemyCreep.Y + RandomTimeGenerator(10)); } MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightDown); Thread.Sleep(RandomTimeGenerator(30)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightUp); Thread.Sleep(RandomTimeGenerator(100)); int choice = rand.Next(1, 4); if (enemy.X > 0) { choice += 1; } DoRandomSkill(choice); //Server.SetInfoText("doskill: " + choice); }).Start(); } else { MouseOperations.SetCursorPosition(baseX + r1, baseY + r2); if (Attack && hpercent > 20) { Keyboard.KeyPress(System.Windows.Forms.Keys.A); } else if (!Attack) { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightDown); Thread.Sleep(RandomTimeGenerator(12)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightUp); } } } bmp.Dispose(); //all.Stop(); healthBefore = Player.game.CurrentHealth; /* Logger.Log("ms: " + all.ElapsedMilliseconds.ToString()); * string ftr = "me:" + me.ToString() + Environment.NewLine + "tower:" + tower.ToString() + Environment.NewLine + "e:" + enemy.ToString() + Environment.NewLine + "ec:" + enemyCreep.ToString() + Environment.NewLine + "a:" + ally.ToString() + Environment.NewLine + "a:" + allyCreep.ToString() + Environment.NewLine + "hpDiff:" + hpDiff.ToString() + Environment.NewLine + "creepHpDiff:" + creepHpDiff.ToString() + Environment.NewLine; + Logger.Log(ftr);*/ //Logger.Log("me:" + me.ToString()); //Server.SetInfoText(ftr); } catch (Exception x) { Logger.Log("seconds timer error: " + x.Message); } } GameState.Started = (Player.GetGold() != 0); if (GameState.Started == false) { Logger.Log("seconds timer stopped - finish game..."); FinishGame(); } else { if (SecondsTimer != null) { ClientApi.TimerChange(SecondsTimer, RandomTimeGenerator()); } else { Logger.Log("seconds timer stopped - restarting..."); SecondsTimer = new Timer(SecondsTimerCallback, null, RandomTimeGenerator(), Timeout.Infinite); if (TenSecondsTimer == null) { Logger.Log("10sec timer stopped - restarting..."); TenSecondsTimer = new Timer(TenSecondsTimerCallback, null, RandomTimeGenerator(10000), Timeout.Infinite); } } } }
private static bool EnterPassword(ClientWindow clientWindow, string[] par) { try { //hWnd = clientWindow.Handle.ToInt32(); NativeMethods.Focus(clientWindow.InnerWindow.Handle); //Logger.Log("hWnd: " + hWnd.ToString()); Thread.Sleep(1000); //NativeMethods.ShowWindow(hWnd, SW_HIDE); Thread.Sleep(5000); Rectangle userBox = clientWindow.UsernameBox; Rectangle passwordBox = clientWindow.PasswordBox; NativeMethods.SendMouseClick(clientWindow.InnerWindow.Handle, userBox.Left + passwordBox.Width / 2, userBox.Top + userBox.Height / 2); NativeMethods.SendMouseClick(clientWindow.InnerWindow.Handle, userBox.Left + passwordBox.Width / 2, userBox.Top + userBox.Height / 2); for (int i = 0; i < 20; i++) { NativeMethods.SendKey(clientWindow.InnerWindow.Parent.Handle, VKey.BACK); NativeMethods.SendKey(clientWindow.InnerWindow.Parent.Handle, VKey.DELETE); } NativeMethods.SendText(clientWindow.InnerWindow.Parent.Handle, par[0]); NativeMethods.SendMouseClick(clientWindow.InnerWindow.Handle, passwordBox.Left + passwordBox.Width / 2, passwordBox.Top + passwordBox.Height / 2); NativeMethods.SendMouseClick(clientWindow.InnerWindow.Handle, passwordBox.Left + passwordBox.Width / 2, passwordBox.Top + passwordBox.Height / 2); for (int i = 0; i < 20; i++) { NativeMethods.SendKey(clientWindow.InnerWindow.Parent.Handle, VKey.BACK); NativeMethods.SendKey(clientWindow.InnerWindow.Parent.Handle, VKey.DELETE); } NativeMethods.SendText(clientWindow.InnerWindow.Parent.Handle, par[1]); for (int i = 0; i < 20; i++) { NativeMethods.SendMouseClick(clientWindow.InnerWindow.Handle, clientWindow.DialogBox.Left + clientWindow.DialogBox.Width / 2, clientWindow.DialogBox.Top + clientWindow.DialogBox.Height / 2 - (int)(i * 2 * clientWindow.Scale)); } Thread.Sleep(10000); for (int i = 0; i < 4; i++) { MouseOperations.SetCursorPosition(500 + GameSession.RandomTimeGenerator(50), 350 + GameSession.RandomTimeGenerator(50)); Thread.Sleep(500); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown); Thread.Sleep(GameSession.RandomTimeGenerator(24)); MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp); } Thread.Sleep(6000); Server.SetInfoText("Checking login status..."); //NativeMethods.ShowWindow(hWnd, SW_HIDE); //NativeMethods.ShowWindow(clientWindow.InnerWindow.Handle.ToInt32(), SW_HIDE); try { if (!CheckLockfile()) { var newCapture = clientWindow.InnerWindow.Capture(); for (int i = 0; i < 2; i++) { NativeMethods.SendMouseClick(clientWindow.InnerWindow.Handle, newCapture.Width / 2, newCapture.Height / 2); NativeMethods.SendKey(clientWindow.InnerWindow.Parent.Handle, VKey.END); } Thread.Sleep(1000); /*newCapture = clientWindow.InnerWindow.Capture(); * Bitmap output = new Bitmap(newCapture); * using (var graphics = Graphics.FromImage(output)){*/ int baseCaptureWidth = newCapture.Width / 2 - newCapture.Width / 50; int baseCaptureHeight = newCapture.Height / 2 + newCapture.Height / 40; for (int i = 0; i < 10; i++) { /* Rectangle tang = new Rectangle(baseCaptureWidth - i * (newCapture.Width / 90), baseCaptureHeight + i * (newCapture.Height / 45), 7, 3); * * graphics.DrawRectangle(new Pen(Color.Gold, 1), tang); * tang = new Rectangle(baseCaptureWidth - i * (newCapture.Width / 90), baseCaptureHeight + i * (newCapture.Height / 45) + (newCapture.Height / 6), 7, 3); * * graphics.DrawRectangle(new Pen(Color.AliceBlue, 1), tang);*/ NativeMethods.SendMouseClick(clientWindow.InnerWindow.Handle, baseCaptureWidth - i * (newCapture.Width / 90), baseCaptureHeight + i * (newCapture.Height / 45) + (newCapture.Height / 6)); NativeMethods.SendMouseClick(clientWindow.InnerWindow.Handle, baseCaptureWidth - i * (newCapture.Width / 90), baseCaptureHeight + i * (newCapture.Height / 45)); }/* * Util.SaveDebugImage(output, @"okk.png");*/ clientWindow.RefreshStatus(); // } } } catch (Exception x) { Server.SetInfoText("Can't enter password."); Logger.Log("Can't enter password. Details: " + x.Message); } } catch (Exception x) { Server.SetInfoText("Couldn't log in with the provided credentials."); Logger.Log("Couldn't log in with the provided credentials. Details: " + x.Message); StopLOLClient(); } Thread.Sleep(6000); if (!CheckLockfile()) { return(false); } return(true); /*Thread.Sleep(30000); * if (!Util.CheckLockfile()) * { * Util.KillAllLeagueClientProcesses(); * Message.Error($"Hesap bilgileri programa aktarılamadı. (0x90)"); * }*/ //clientWindow.InnerWindow.Parent.SendKey(VirtualKeyCode.RETURN); //Logger.Info("Successfully entered password (well, hopefully)"); }
private void RightDown() { _isRightHeldDown = true; MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightDown); }
private void RightRelease() { _isRightHeldDown = false; MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.RightUp); }
public void wiimoteChanged(String wsJSON) { if (playerIndex != 1) { return; } WiimoteState ws = JsonConvert.DeserializeObject <WiimoteState>(wsJSON); MouseOperations mouseOperations = new MouseOperations(); MouseOperations.MouseEventFlags leftUpMouse = MouseOperations.MouseEventFlags.LeftUp; MouseOperations.MouseEventFlags leftDownMouse = MouseOperations.MouseEventFlags.LeftDown; MouseOperations.MouseEventFlags rightUpMouse = MouseOperations.MouseEventFlags.RightUp; MouseOperations.MouseEventFlags rightDownMouse = MouseOperations.MouseEventFlags.RightDown; if (ws.ButtonState.B == true) { if (this.BButton == false) { MouseOperations.MouseEvent(rightDownMouse); this.BButton = true; isRumbling = true; Delay.executeAfter(50, () => { isRumbling = false; }); } } else { if (this.BButton == true) { MouseOperations.MouseEvent(rightUpMouse); this.BButton = false; isRumbling = false; } } if (ws.ButtonState.A == true) { if (this.AButton == false) { MouseOperations.MouseEvent(leftDownMouse); this.AButton = true; } } else { if (this.AButton == true) { MouseOperations.MouseEvent(leftUpMouse); this.AButton = false; } } if (ws.ButtonState.One == true) { generateKeyPressThread(Keys.A, 0, 0); } if (ws.ButtonState.Up == true) { generateKeyPressThread(Keys.Up, 0, 0); } if (ws.ButtonState.Down == true) { generateKeyPressThread(Keys.Down, 0, 0); } if (ws.ButtonState.Left == true) { generateKeyPressThread(Keys.Left, 0, 0); } if (ws.ButtonState.Right == true) { generateKeyPressThread(Keys.Right, 0, 0); } if (ws.ButtonState.Plus == true) { if (plusLag > 4) { generateKeyPressThread(Keys.VolumeUp, 0, 0); plusLag = 0; } plusLag++; } if (ws.ButtonState.Minus == true) { if (minusLag > 4) { generateKeyPressThread(Keys.VolumeDown, 0, 0); minusLag = 0; } minusLag++; } if (ws.ButtonState.Home == true) { if (this.home == false) { startHoldKeyPressThread(Keys.VolumeMute, 0); this.home = true; } } else { if (this.home == true) { releaseHoldKeyPressThread(Keys.VolumeMute, 0); this.home = false; } } if (ws.ButtonState.One == true) { if (this.one == false) { //generateKeyPressThread(MouseButtons.Left, 250,0); //System.Diagnostics.Process.Start("TabTip.exe"); this.one = true; } } else { if (this.one == true) { this.one = false; } } }