// Start is called before the first frame update void Start() { GenerateMap(); _mouseManager = MouseManager.Instance; _mouseManager.InitializeBounds(0, _heightMap.width * 10, 0, _heightMap.height * 8.66f); _buildings = new List <Building>(); PopulateResourceDictionary(); AddResourceToWarehouse(ResourceTypes.Fish, 20); AddResourceToWarehouse(ResourceTypes.Planks, 20); }