public void MouseMove(MouseEventArgs e) { _position = e.ToPosition(); if (_lastPositionUpdate != _position) { _lastPositionUpdate = _position; Designer.Interactor.MouseMove(_position); } }
public void MouseUp(MouseEventArgs e) { Designer.Interactor.MouseUp(e.ToPosition()); }
public void MouseDown(MouseEventArgs e) { _lastPositionUpdate = _position = e.ToPosition(); Designer.Interactor.MouseDown(_position); }