private Mouse ListenForControl(BindingListenOptions listenOptions) { if (listenOptions.IncludeMouseButtons) { for (Mouse mouse = Mouse.None; mouse <= Mouse.Button9; mouse++) { if (MouseBindingSource.ButtonIsPressed(mouse)) { return(mouse); } } } if (listenOptions.IncludeMouseScrollWheel) { if (MouseBindingSource.NegativeScrollWheelIsActive(ScrollWheelThreshold)) { return(Mouse.NegativeScrollWheel); } if (MouseBindingSource.PositiveScrollWheelIsActive(ScrollWheelThreshold)) { return(Mouse.PositiveScrollWheel); } } return(Mouse.None); }
Mouse ListenForControl(BindingListenOptions listenOptions) { if (listenOptions.IncludeMouseButtons) { for (var control = Mouse.None; control <= Mouse.Button9; control++) { if (MouseBindingSource.ButtonIsPressed(control)) { return(control); } } } if (listenOptions.IncludeMouseScrollWheel) { if (MouseBindingSource.NegativeScrollWheelIsActive(ScrollWheelThreshold)) { return(Mouse.NegativeScrollWheel); } if (MouseBindingSource.PositiveScrollWheelIsActive(ScrollWheelThreshold)) { return(Mouse.PositiveScrollWheel); } } return(Mouse.None); }
Mouse ListenForControl() { for (var control = Mouse.None; control <= Mouse.Button9; control++) { if (MouseBindingSource.ButtonIsPressed(control)) { return(control); } } return(Mouse.None); }
private bool IsPressed(Mouse control) { switch (control) { case Mouse.NegativeScrollWheel: return(MouseBindingSource.NegativeScrollWheelIsActive(ScrollWheelThreshold)); case Mouse.PositiveScrollWheel: return(MouseBindingSource.PositiveScrollWheelIsActive(ScrollWheelThreshold)); default: return(MouseBindingSource.ButtonIsPressed(control)); } }
public BindingSource Listen(BindingListenOptions listenOptions, InputDevice device) { if (!listenOptions.IncludeMouseButtons) { return(null); } if (detectFound != Mouse.None) { if (!MouseBindingSource.ButtonIsPressed(detectFound)) { if (detectPhase == 2) { var bindingSource = new MouseBindingSource(detectFound); Reset(); return(bindingSource); } } } var control = ListenForControl(); if (control != Mouse.None) { if (detectPhase == 1) { detectFound = control; detectPhase = 2; // Wait for release. } } else { if (detectPhase == 0) { detectPhase = 1; // Wait for press. } } return(null); }