Inheritance: MonoBehaviour
 // Use this for initialization
 void Start()
 {
     powerBar = GetComponentInChildren<PowerBar> ();
     rb2D = GetComponent<Rigidbody2D> ();
     animator = GetComponent<Animator> ();
     mouseAim = GetComponentInChildren<MouseAim> ();
     isGrounded = true;
     direction = true;
 }
 // Use this for initialization
 void Start()
 {
     powerBar = GetComponentInChildren<PowerBar> ();
     rb2D = GetComponent<Rigidbody2D> ();
     animator = GetComponent<Animator> ();
     mouseAim = GetComponentInChildren<MouseAim> ();
     grapple = GetComponentInChildren<GrappleController>();
     isGrounded = true;
     direction = (transform.localScale.x == 1);
 }
示例#3
0
        private void Start()
        {
            _inputStates = new Queue <Input.State>();

            _cameraMouseAim = UnityEngine.Camera.main.GetComponent <MouseAim>();
            _cameraAimPoint = UnityEngine.Camera.main.GetComponent <AimPoint>();

            _characterInput    = GetComponent <InputManager>();
            _characterMovement = GetComponent <Movement>();
            _characterRotation = GetComponent <Rotation>();
        }
示例#4
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 void Start()
 {
     mouseAim = GameObject.Find("Main Camera").GetComponent <MouseAim>();
 }
示例#5
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 private void Start()
 {
     pw = GetComponent <PlayerWeapon>();
     ma = GetComponent <MouseAim>();
     pm = GetComponent <PlayerMovement>();
 }