示例#1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }



            //Console.WriteLine(gameTime.ElapsedGameTime.TotalSeconds);
            // TODO: Add your update logic here
            Escena.INSTANCIA?.Update(gameTime);
            MotorFisico.Update(gameTime);
            UTGameObjectsManager.Update(gameTime);


            base.Update(gameTime);
        }
示例#2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            now = Keyboard.GetState();

            if (now.IsKeyUp(Keys.O) && last.IsKeyDown(Keys.O))
            {
                paused = !paused;
                pause.Play();
            }

            if (paused)
            {
                last = now;

                return;
            }

            //Console.WriteLine(gameTime.ElapsedGameTime.TotalSeconds);
            // TODO: Add your update logic here

            Escena.INSTANCIA?.Update(gameTime);
            MotorFisico.Update(gameTime);
            UTGameObjectsManager.Update(gameTime);


            if (!EnterPressed && Keyboard.GetState().IsKeyDown(Keys.Enter) && pantalla == GameState.Inicio)
            {
                plink.Play();
                EnterPressed = true;
                pantalla     = GameState.Gameplay;
                new Escena2();
            }
            if (Keyboard.GetState().IsKeyUp(Keys.Enter))
            {
                EnterPressed = false;
            }
            if (Keyboard.GetState().IsKeyDown(Keys.I) && pantalla == GameState.Inicio)
            {
                plink.Play();
                pantalla = GameState.Instruct;
            }
            if (Keyboard.GetState().IsKeyDown(Keys.Back) && pantalla == GameState.Instruct)
            {
                plink.Play();
                pantalla = GameState.Inicio;
            }
            if (Keyboard.GetState().IsKeyDown(Keys.C) && pantalla == GameState.Inicio)
            {
                plink.Play();
                pantalla = GameState.Creditos;
            }
            if (Keyboard.GetState().IsKeyDown(Keys.Back) && pantalla == GameState.Creditos)
            {
                plink.Play();
                pantalla = GameState.Inicio;
            }
            if (pantalla == GameState.Final && Keyboard.GetState().IsKeyDown(Keys.R))
            {
                plink.Play();
                pantalla = GameState.Inicio;
            }


            gameplay.Update(gameTime);

            base.Update(gameTime);

            last = now;
        }