void Start()
    {
        // Instantiate the director and builders
        ShopForeman shopForeman = new ShopForeman();
        CarBuilder carBuilder = new CarBuilder();
        MotorCycleBuilder motorCycleBuilder = new MotorCycleBuilder();
        ScooterBuilder scooterBuilder = new ScooterBuilder();

        // Make the products
        shopForeman.Construct(carBuilder);
        shopForeman.Construct(motorCycleBuilder);
        shopForeman.Construct(scooterBuilder);

        // Get the vehicles and do stuff with them
        Vehicle car = carBuilder.vehicle;
        car.parent.transform.position = new Vector3(-6f, 0, 0);
        Debug.Log(car.GetPartsList());
        
        Vehicle motorCycle = motorCycleBuilder.vehicle;
        motorCycle.parent.transform.position = new Vector3(6f, 0, 0);
        Debug.Log(motorCycle.GetPartsList());

        
        Vehicle scooter = scooterBuilder.vehicle;
        scooter.parent.transform.localScale *= 0.5f;
        Debug.Log(scooter.GetPartsList());
        
    }
    void Start()
    {
        // Instantiate the director and builders
        ShopForeman shopForeman = new ShopForeman();
        CarBuilder carBuilder = new CarBuilder();
        MotorCycleBuilder motorCycleBuilder = new MotorCycleBuilder();
        ScooterBuilder scooterBuilder = new ScooterBuilder();

        // Make the products, the vehicles.
        shopForeman.Construct(carBuilder);
        shopForeman.Construct(motorCycleBuilder);
        shopForeman.Construct(scooterBuilder);

        // Get the vehicles and access their methods.
        Vehicle car = carBuilder.vehicle;
        Debug.Log(car.GetPartsList());
        
        Vehicle motorCycle = motorCycleBuilder.vehicle;
        Debug.Log(motorCycle.GetPartsList());

        Vehicle scooter = scooterBuilder.vehicle;
        Debug.Log(scooter.GetPartsList());


        // These calls don't have anything to do with the pattern.
        // They are simply here to make our visual display of the vehicles
        // in the Unity scene look nice.
        car.parent.transform.position = new Vector3(-6f, 0, 0);
        motorCycle.parent.transform.position = new Vector3(6f, 0, 0);
    }
示例#3
0
            /// <summary>
            /// Entry point into console application.
            /// </summary>
            public static void Main222()
            {
                prodA obja = new prodA();
                   var  obja1 = new productclass();
                  // obja1 = obja;
                obja.print();
                obja1.print();
                VehicleBuilder builder;

                // Create shop with vehicle builders
                Shop shop = new Shop();

                // Construct and display vehicles
                builder = new ScooterBuilder();
                shop.Construct(builder);
                builder.Vehicle.Show();

                builder = new CarBuilder();
                shop.Construct(builder);
                builder.Vehicle.Show();

                builder = new MotorCycleBuilder();
                shop.Construct(builder);
                builder.Vehicle.Show();

                // Wait for user
                Console.ReadKey();
            }
        internal static void Main()
        {
            VehicleBuilder builder;
            var shop = new Shop();

            builder = new ScooterBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new CarBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new MotorCycleBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();
        }
示例#5
0
        public static void Main()
        {
            // We can choose concrete constructor (director)
            IVehicleConstructor constructor = new VehicleConstructor();

            // And we can choose concrete builder
            VehicleBuilder builder = new ScooterBuilder();
            constructor.Construct(builder);
            builder.Vehicle.Show();

            builder = new CarBuilder();
            constructor.Construct(builder);
            builder.Vehicle.Show();

            builder = new MotorCycleBuilder();
            constructor.Construct(builder);
            builder.Vehicle.Show();
        }
示例#6
0
        public override void buildProduct()
        {
            VehicleBuilder builder;

            // Create shop with vehicle builders
            VehicleShop shop = new VehicleShop();

            // Construct and display vehicles
            builder = new ScooterBuilder();
            Vehicle Scooter = shop.Construct(builder);
            Scooter.Show();

            builder = new CarBuilder();
            Vehicle Car = shop.Construct(builder);
            Car.Show();

            builder = new MotorCycleBuilder();
            Vehicle MotorCycle = shop.Construct(builder);
            MotorCycle.Show();
        }
示例#7
0
        /// <summary>
        /// Entry point into console application.
        /// </summary>
        public Class1()
        {
            VehicleBuilder builder;

            // Create shop with vehicle builders
            Shop shop = new Shop();

            // Construct and display vehicles
            builder = new ScooterBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new CarBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new MotorCycleBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            // Wait for user
            Console.ReadKey();
        }
示例#8
0
        static void BuilderTester()
        {
            #region sample 1
            var director = new Topics.Design_Patterns.Creational.Builder.Director();

            Builder b1 = new ConcreteBuilder1();
            Builder b2 = new ConcreteBuilder2();

            // Construct two products
            director.Construct(b1);
            var p1 = b1.GetResult();
            p1.Show();

            director.Construct(b2);
            var p2 = b2.GetResult();
            p2.Show();
            #endregion

            #region sample 2

            // Create shop with vehicle builders
            var shop = new Shop();

            // Construct and display vehicles
            VehicleBuilder builder = new ScooterBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new CarBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new MotorCycleBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();
            #endregion
        }
示例#9
0
        static void Main(string[] args)
        {
            var level1 = new Level1 {
                Name   = "Level1",
                Level2 = new Level2 {
                    Name = "Level2",
                    List = new List <string> {
                        "aaa", "bbb", "ccc"
                    },
                    Level3 = new Level3 {
                        Name = "Level3"
                    }
                }
            };

            var level1_samevalue = new Level1
            {
                Name   = "Level1",
                Level2 = new Level2
                {
                    Name = "Level2",
                    List = new List <string> {
                        "aaa", "bbb", "ccc"
                    },
                    Level3 = new Level3
                    {
                        Name = "Level3"
                    }
                }
            };

            if (level1.ObjectValuesCompare(level1_samevalue))
            {
                Console.WriteLine("Same Values");
            }
            else
            {
                Console.WriteLine("Different Values");
            }
            #region Creational Patterns

            #region Abstract Factory

            Console.WriteLine("*********** Abstract Factory Pattern starts ***********");

            var phoneClient1 = new PhoneClient(MANUFACTURER.NOKIA);
            var normalPhone1 = phoneClient1.GetPhone(PHONETYPE.NORMAL) as INormalPhone;
            var normalPhone2 = phoneClient1.GetPhone(PHONETYPE.SMART) as ISmartPhone;
            Console.WriteLine(normalPhone1.Name());
            Console.WriteLine(normalPhone2.Name());

            var phoneClient2 = new PhoneClient(MANUFACTURER.SONYERICSSON);
            var normalPhone3 = phoneClient2.GetPhone(PHONETYPE.NORMAL) as INormalPhone;
            var normalPhone4 = phoneClient2.GetPhone(PHONETYPE.SMART) as ISmartPhone;
            Console.WriteLine(normalPhone3.Name());
            Console.WriteLine(normalPhone4.Name());

            Console.WriteLine("*********** Abstract Factory Pattern ends ***********");

            #endregion

            #region Factory Method

            Console.WriteLine("*********** Factory Method Pattern starts ***********");

            // Note: constructors call Factory Method
            var documentList = new List <Document>();
            documentList.Add(new Resume());
            documentList.Add(new Report());

            // Display document pages
            foreach (Document document in documentList)
            {
                Console.WriteLine("\n" + document.GetType().Name + "--");
                foreach (Page page in document.Pages)
                {
                    Console.WriteLine(" " + page.GetType().Name);
                }
            }

            Console.WriteLine("*********** Factory Method Pattern ends ***********");

            #endregion

            #region Singleton

            Console.WriteLine("*********** Singleton Pattern starts ***********");

            Singleton <DbConnection> .Instance.Connect();

            Console.WriteLine(string.Format("IsSameInstance = {0}", Singleton <DbConnection> .Instance == Singleton <DbConnection> .Instance));

            Console.WriteLine("*********** Singleton Pattern ends ***********");

            #endregion

            #region Builder

            Console.WriteLine("*********** Builder Pattern starts ***********");

            VehicleBuilder builder;
            // Create shop with vehicle builders
            var shop = new Shop();

            // Construct and display vehicles
            builder = new ScooterBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new CarBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new MotorCycleBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            Console.WriteLine("*********** Builder Pattern ends ***********");

            #endregion

            #endregion

            #region Behavioral Patterns

            #region ChainOfResponsibility

            Console.WriteLine("*********** Chain of Responsibility Pattern starts ***********");

            // Setup Chain of Responsibility
            Approver directorLarry    = new CompanyDirector();
            Approver vicePresidentSam = new CompanyVicePresident();
            Approver presidentTammy   = new CompanyPresident();

            directorLarry.SetSuccessor(vicePresidentSam);
            vicePresidentSam.SetSuccessor(presidentTammy);

            // Generate and process purchase requests
            Purchase p = new Purchase(2034, 350.00, "Assets");
            directorLarry.ProcessRequest(p);

            p = new Purchase(2035, 32590.10, "Project X");
            directorLarry.ProcessRequest(p);

            p = new Purchase(2036, 122100.00, "Project Y");
            directorLarry.ProcessRequest(p);

            Console.WriteLine("*********** Chain of Responsibility Pattern ends ***********");

            #endregion

            #region Command

            Console.WriteLine("*********** Command Pattern starts ***********");

            // Create user and let it compute
            var user = new User();

            // User presses calculator buttons
            user.Compute('+', 100);
            user.Compute('-', 50);
            user.Compute('*', 10);
            user.Compute('/', 2);

            // Undo 4 commands
            user.Undo(4);
            // Redo 3 commands
            user.Redo(3);

            Console.WriteLine("*********** Command Pattern ends ***********");

            #endregion

            #region Interpreter

            Console.WriteLine("*********** Interpreter Pattern starts ***********");

            string roman   = "MCMXXVIII";
            var    context = new Context(roman);

            // Build the 'parse tree'
            var tree = new List <Expression>();
            tree.Add(new ThousandExpression());
            tree.Add(new HundredExpression());
            tree.Add(new TenExpression());
            tree.Add(new OneExpression());

            foreach (Expression exp in tree)
            {
                exp.Interpret(context);
            }

            Console.WriteLine("{0} = {1}", roman, context.Output);

            Console.WriteLine("*********** Interpreter Pattern ends ***********");

            #endregion

            #region Mediator

            Console.WriteLine("*********** Mediator Pattern starts ***********");

            // Create chatroom
            IChatroom chatroom = new Chatroom();

            // Create participants and register them
            Participant George = new GraduateStudentParticipant("George");
            Participant Paul   = new GraduateStudentParticipant("Paul");
            Participant Ringo  = new GraduateStudentParticipant("Ringo");
            Participant John   = new GraduateStudentParticipant("John");
            Participant Yoko   = new UnderGraduateStudentParticipant("Yoko");

            chatroom.Register(George);
            chatroom.Register(Paul);
            chatroom.Register(Ringo);
            chatroom.Register(John);
            chatroom.Register(Yoko);

            // Chatting participants
            Yoko.Send("John", "Hi John!");
            Paul.Send("Ringo", "You need to study");
            Ringo.Send("George", "Hello");
            Paul.Send("John", "How are you");
            John.Send("Yoko", "I can explain you Maths");

            Console.WriteLine("*********** Mediator Pattern ends ***********");

            #endregion

            #region Observer

            Console.WriteLine("*********** Observer Pattern starts ***********");

            // Create IBM stock and attach investors
            Stock ibm = new IBM("IBM", 120.00);
            ibm.Attach(new Investor("Sorros"));
            ibm.Attach(new Investor("Berkshire"));

            // Fluctuating prices will notify investors
            ibm.Price = 120.10;
            ibm.Price = 121.00;
            ibm.Price = 120.50;
            ibm.Price = 120.75;

            Console.WriteLine("*********** Observer Pattern ends ***********");

            #endregion

            #region Visitor

            Console.WriteLine("*********** Visitor Pattern starts ***********");

            // Setup employee collection
            Employees e = new Employees();
            e.Attach(new Clerk());
            e.Attach(new Director());
            e.Attach(new President());

            // Employees are 'visited'
            e.Accept(new IncomeVisitor());
            e.Accept(new VacationVisitor());

            Console.WriteLine("*********** Visitor Pattern ends ***********");

            #endregion

            #endregion

            #region Structural Patterns

            #region Bridge

            Console.WriteLine("*********** Bridge Pattern starts ***********");

            var documents = new List <Manuscript>();
            var formatter = new FancyFormatter();

            var faq = new FAQ(formatter);
            faq.Title = "The Bridge Pattern FAQ";
            faq.Questions.Add("What is it?", "A design pattern");
            faq.Questions.Add("When do we use it?", "When you need to separate an abstraction from an implementation.");
            documents.Add(faq);

            var book = new Book(formatter)
            {
                Title  = "Lots of Patterns",
                Author = "John Sonmez",
                Text   = "Blah blah blah..."
            };
            documents.Add(book);

            var paper = new TermPaper(formatter)
            {
                Class      = "Design Patterns",
                Student    = "Joe N00b",
                Text       = "Blah blah blah...",
                References = "GOF"
            };
            documents.Add(paper);

            foreach (var doc in documents)
            {
                doc.Print();
            }

            Console.WriteLine("*********** Bridge Pattern ends ***********");

            #endregion

            #region Decorator

            Console.WriteLine("*********** Decorator Pattern starts ***********");

            // create a Simple Cake Base first
            var cBase = new CakeBase();
            PrintProductDetails(cBase);

            // add cream to the cake
            var creamCake = new CreamDecorator(cBase);
            PrintProductDetails(creamCake);

            // now add a Cherry on it
            var cherryCake = new CherryDecorator(creamCake);
            PrintProductDetails(cherryCake);

            // now add Scent to it
            var scentedCake = new ArtificialScentDecorator(cherryCake);
            PrintProductDetails(scentedCake);

            // Finally add a Name card on the cake
            var nameCardOnCake = new NameCardDecorator(scentedCake);
            PrintProductDetails(nameCardOnCake);

            // now create a simple Pastry
            var pastry = new PastryBase();
            PrintProductDetails(pastry);

            // add cream and cherry only on the pastry
            var creamPastry  = new CreamDecorator(pastry);
            var cherryPastry = new CherryDecorator(creamPastry);
            PrintProductDetails(cherryPastry);

            Console.WriteLine("*********** Decorator Pattern ends ***********");

            #endregion

            #endregion

            #region Service Locator Pattern

            //http://www.c-sharpcorner.com/UploadFile/dacca2/service-locator-design-pattern/
            Console.WriteLine("*********** Service Locator Pattern starts ***********");

            ServiceLocator serviceLocator = new ServiceLocator();
            IServiceA      serviceA       = serviceLocator.GetService <IServiceA>();
            serviceA.Execute();

            IServiceB serviceB = serviceLocator.GetService <IServiceB>();
            serviceB.Execute();

            Console.WriteLine("*********** Service Locator Pattern ends ***********");
            #endregion

            Console.ReadKey();
        }
示例#10
0
  public static void Main( string[] args )
  {
    // Create shop with vehicle builders
    Shop shop = new Shop();
    VehicleBuilder b1 = new ScooterBuilder();
    VehicleBuilder b2 = new CarBuilder();
    VehicleBuilder b3 = new MotorCycleBuilder();

    // Construct and display vehicles
    shop.Construct( b1 );
    b1.Vehicle.Show();

    shop.Construct( b2 );
    b2.Vehicle.Show();

    shop.Construct( b3 );
    b3.Vehicle.Show();
  }