public void Start(SensorType Tip, MotionSensorDelay interval = MotionSensorDelay.Default) { SensorDelay delay = SensorDelay.Normal; switch (interval) { case MotionSensorDelay.Fastest: delay = SensorDelay.Fastest; break; case MotionSensorDelay.Game: delay = SensorDelay.Game; break; case MotionSensorDelay.Ui: delay = SensorDelay.Ui; break; } //TODO IMPLEMENT IF NECESSARY! s switch stavkom if (sensorLinearAcceleration != null) { sensorManager.RegisterListener(this, sensorLinearAcceleration, delay); } else { Console.WriteLine("Accelerometer not available"); } sensorStatus[Tip] = true; }
public void Start(MotionSensorType sensorType, MotionSensorDelay interval = MotionSensorDelay.Default) { uint delay = (uint)((double)Convert.ToInt32(interval) / ms); switch (sensorType) { case MotionSensorType.Accelerometer: if (accelerometer != null) { accelerometer.ReportInterval = delay; accelerometer.ReadingChanged += AccelerometerReadingChanged; } else { Debug.WriteLine("Accelerometer not available"); } break; case MotionSensorType.Gyroscope: if (gyrometer != null) { gyrometer.ReportInterval = delay; gyrometer.ReadingChanged += GyrometerReadingChanged; } else { Debug.WriteLine("Gyrometer not available"); } break; case MotionSensorType.Magnetometer: if (magnetometer != null) { magnetometer.ReportInterval = delay; magnetometer.ReadingChanged += MagnetometerReadingChanged; } else { Debug.WriteLine("Magnetometer not available"); } break; case MotionSensorType.Compass: if (compass != null) { compass.ReportInterval = delay; compass.ReadingChanged += CompassReadingChanged; } else { Debug.WriteLine("Compass not available"); } break; } sensorStatus[sensorType] = true; }
/// <summary> /// Start the specified sensorType and interval. /// </summary> /// <param name="sensorType">Sensor type.</param> /// <param name="interval">Interval.</param> public void Start(MotionSensorType sensorType, MotionSensorDelay interval) { switch (sensorType) { case MotionSensorType.Accelerometer: if (motionManager.AccelerometerAvailable) { motionManager.AccelerometerUpdateInterval = (double)interval / ms; motionManager.StartAccelerometerUpdates(NSOperationQueue.CurrentQueue, OnAccelerometerChanged); } else { Debug.WriteLine("Accelerometer not available"); } break; case MotionSensorType.Gyroscope: if (motionManager.GyroAvailable) { motionManager.GyroUpdateInterval = (double)interval / ms; motionManager.StartGyroUpdates(NSOperationQueue.CurrentQueue, OnGyroscopeChanged); } else { Debug.WriteLine("Gyroscope not available"); } break; case MotionSensorType.Magnetometer: if (motionManager.MagnetometerAvailable) { motionManager.MagnetometerUpdateInterval = (double)interval / ms; motionManager.StartMagnetometerUpdates(NSOperationQueue.CurrentQueue, OnMagnometerChanged); } else { Debug.WriteLine("Magnetometer not available"); } break; case MotionSensorType.Compass: if (CLLocationManager.HeadingAvailable) { locationManager.StartUpdatingHeading(); locationManager.UpdatedHeading += OnHeadingChanged; } else { Debug.WriteLine("Compass not available"); } break; } sensorStatus[sensorType] = true; }
/// <summary> /// Start the specified sensorType and interval. /// </summary> /// <param name="sensorType">Sensor type.</param> /// <param name="interval">Interval.</param> public void StartAll(MotionSensorDelay interval = MotionSensorDelay.Default) { SensorDelay delay = SensorDelay.Normal; switch (interval) { case MotionSensorDelay.Fastest: delay = SensorDelay.Fastest; break; case MotionSensorDelay.Game: delay = SensorDelay.Game; break; case MotionSensorDelay.Ui: delay = SensorDelay.Ui; break; } if (sensorAccelerometer != null) { sensorManager.RegisterListener(this, sensorAccelerometer, delay); sensorStatus[SensorType.Accelerometer] = true; } else { Console.WriteLine("Accelerometer not available"); } if (sensorLinearAcceleration != null) { sensorManager.RegisterListener(this, sensorLinearAcceleration, delay); sensorStatus[SensorType.LinearAcceleration] = true; } else { Console.WriteLine("LinearAcceleration not available"); } }
/// <summary> /// Start the specified sensorType and interval. /// </summary> /// <param name="sensorType">Sensor type.</param> /// <param name="interval">Interval.</param> public void Start(MotionSensorType sensorType, MotionSensorDelay interval = MotionSensorDelay.Default) { uint delay = (uint)((double)Convert.ToInt32(interval) / ms); switch (sensorType) { case MotionSensorType.Accelerometer: if (accelerometer != null) { accelerometer.Interval = delay; accelerometer.DataUpdated += AccelerometerDataUpdated; accelerometer.Start(); sensorStatus[sensorType] = true; } else { Debug.WriteLine("Accelerometer not available"); } break; case MotionSensorType.Gyroscope: if (gyroscope != null) { gyroscope.Interval = delay; gyroscope.DataUpdated += GyroscopeDataUpdated; gyroscope.Start(); sensorStatus[sensorType] = true; } else { Debug.WriteLine("Gyroscope not available"); } break; case MotionSensorType.Magnetometer: if (magnetometer != null) { magnetometer.Interval = delay; magnetometer.DataUpdated += MagnetometerDataUpdated; magnetometer.Start(); sensorStatus[sensorType] = true; } else { Debug.WriteLine("Magnetometer not available"); } break; case MotionSensorType.Compass: if (orientation != null) { orientation.Interval = delay; orientation.DataUpdated += OrientationDataUpdated; orientation.Start(); sensorStatus[sensorType] = true; } else { Debug.WriteLine("OrientationSensor not available"); } break; } }
/// <summary> /// Start the specified sensorType and interval. /// </summary> /// <param name="sensorType">Sensor type.</param> /// <param name="interval">Interval.</param> public void Start(MotionSensorType sensorType, MotionSensorDelay interval = MotionSensorDelay.Default) { SensorDelay delay = SensorDelay.Normal; switch (interval) { case MotionSensorDelay.Fastest: delay = SensorDelay.Fastest; break; case MotionSensorDelay.Game: delay = SensorDelay.Game; break; case MotionSensorDelay.Ui: delay = SensorDelay.Ui; break; } switch (sensorType) { case MotionSensorType.Accelerometer: if (sensorAccelerometer != null) { sensorManager.RegisterListener(this, sensorAccelerometer, delay); } else { Console.WriteLine("Accelerometer not available"); } break; case MotionSensorType.Gyroscope: if (sensorGyroscope != null) { sensorManager.RegisterListener(this, sensorGyroscope, delay); } else { Console.WriteLine("Gyroscope not available"); } break; case MotionSensorType.Magnetometer: if (sensorMagnetometer != null) { sensorManager.RegisterListener(this, sensorMagnetometer, delay); } else { Console.WriteLine("Magnetometer not available"); } break; case MotionSensorType.Compass: if (sensorCompass != null) { sensorManager.RegisterListener(this, sensorCompass, delay); } else { Console.WriteLine("Compass not available"); } break; } sensorStatus[sensorType] = true; }
/// <summary> /// Start the specified sensorType and interval. /// </summary> /// <param name="sensorType">Sensor type.</param> /// <param name="interval">Interval.</param> public void Start(MotionSensorType sensorType, MotionSensorDelay interval = MotionSensorDelay.Default) { uint delay = (uint)((double)Convert.ToInt32(interval) / ms); switch (sensorType) { case MotionSensorType.Accelerometer: if (accelerometer != null) { accelerometer.ReportInterval = delay; accelerometer.ReadingChanged += AccelerometerReadingChanged; } else { Debug.WriteLine("Accelerometer not available"); } break; case MotionSensorType.Gyroscope: if (gyrometer != null) { gyrometer.ReportInterval = delay; gyrometer.ReadingChanged += GyrometerReadingChanged; } else { Debug.WriteLine("Gyrometer not available"); } break; case MotionSensorType.Magnetometer: #if WINDOWS_PHONE_APP if(magnetometer != null) { magnetometer.ReportInterval = delay; magnetometer.ReadingChanged += MagnetometerReadingChanged; } else { Debug.WriteLine("Magnetometer not available"); } #else Debug.WriteLine("Magnetometer not supported"); #endif break; case MotionSensorType.Compass: if(compass != null) { compass.ReportInterval = delay; compass.ReadingChanged += CompassReadingChanged; } else { Debug.WriteLine("Compass not available"); } break; } sensorStatus[sensorType] = true; }
/// <summary> /// Start the specified sensorType and interval. /// </summary> /// <param name="sensorType">Sensor type.</param> /// <param name="interval">Interval.</param> public void Start(MotionSensorType sensorType, MotionSensorDelay interval = MotionSensorDelay.Default) { SensorDelay delay = SensorDelay.Normal; switch (interval) { case MotionSensorDelay.Fastest: delay = SensorDelay.Fastest; break; case MotionSensorDelay.Game: delay = SensorDelay.Game; break; case MotionSensorDelay.Ui: delay = SensorDelay.Ui; break; } switch (sensorType) { case MotionSensorType.Accelerometer: if (_sensorAccelerometer != null) { _sensorManager.RegisterListener(this, _sensorAccelerometer, delay); } else { Console.WriteLine("Accelerometer not available"); } break; case MotionSensorType.Gyroscope: if (_sensorGyroscope != null) { _sensorManager.RegisterListener(this, _sensorGyroscope, delay); } else { Console.WriteLine("Gyroscope not available"); } break; case MotionSensorType.Magnetometer: if (_sensorMagnetometer != null) { _sensorManager.RegisterListener(this, _sensorMagnetometer, delay); } else { Console.WriteLine("Magnetometer not available"); } break; case MotionSensorType.Compass: if (_sensorCompass != null) { _sensorManager.RegisterListener(this, _sensorCompass, delay); } else { Console.WriteLine("Compass not available"); } break; case MotionSensorType.StepDetector: if (_sensorStepDetector != null) { _sensorManager.RegisterListener(this, _sensorStepDetector, delay); } else { Console.WriteLine("Step Detector is not available"); } break; case MotionSensorType.StepCounter: if (_sensorStepCounter != null) { _sensorManager.RegisterListener(this, _sensorStepCounter, delay); } else { Console.WriteLine("Sensor Counter is not available"); } break; default: throw new ArgumentOutOfRangeException(nameof(sensorType), sensorType, null); } _sensorStatus[sensorType] = true; }
public void Start(MotionSensorType sensorType, MotionSensorDelay interval = MotionSensorDelay.Default) { throw new NotImplementedException(); }
/// <summary> /// Start the specified sensorType and interval. /// </summary> /// <param name="sensorType">Sensor type.</param> /// <param name="interval">Interval.</param> public void Start(MotionSensorType sensorType, MotionSensorDelay interval = MotionSensorDelay.Default) { SensorDelay delay = SensorDelay.Normal; switch (interval) { case MotionSensorDelay.Fastest: delay = SensorDelay.Fastest; break; case MotionSensorDelay.Game: delay = SensorDelay.Game; break; case MotionSensorDelay.Ui: delay = SensorDelay.Ui; break; } switch (sensorType) { case MotionSensorType.Accelerometer: if (sensorAccelerometer != null) sensorManager.RegisterListener(this, sensorAccelerometer, delay); else Console.WriteLine("Accelerometer not available"); break; case MotionSensorType.Gyroscope: if (sensorGyroscope != null) sensorManager.RegisterListener(this, sensorGyroscope, delay); else Console.WriteLine("Gyroscope not available"); break; case MotionSensorType.Magnetometer: if (sensorMagnetometer != null) sensorManager.RegisterListener(this, sensorMagnetometer, delay); else Console.WriteLine("Magnetometer not available"); break; case MotionSensorType.Compass: if (sensorCompass != null) sensorManager.RegisterListener(this, sensorCompass, delay); else Console.WriteLine("Compass not available"); break; } sensorStatus[sensorType] = true; }