/// <summary> /// Moves the joint to the desired angle /// </summary> /// <param name="value"> the angle in radians </param> /// <param name="joint"> the joint to be moved </param> public void moveJoint(float value, string joint) { try { // naoMotion.setAngles(joint, value, 0.1f); naoMotion.angleInterpolation(joint, value, 1, true); } catch (Exception e) { // display error message and write exceptions to a file MessageBox.Show("Exception occurred, error log in C:\\NAOserver\\exception.txt"); System.IO.File.WriteAllText(@"C:\\NAOserver\\exception.txt", e.ToString()); } }
/// <summary> /// !!!Tested only with simulator!!! /// /// Conclusion: /// when two proxy instances in two threads operates different joints, /// they are executed in the same time. /// /// when two proxy instances in two threads operates the same joints at the same time, /// they are scheduled to be executed one by one. /// /// SOAP error will occur if two threads operates /// the same instance of MotionProxy at the same time! /// </summary> public void TestMotionProxies() { MotionProxy mp1 = new MotionProxy(this.IP, Port); MotionProxy mp2 = new MotionProxy(this.IP, Port); List<string> jn1 = new List<string>(){"RShoulderPitch", "RShoulderRoll"}; List<float> jv1 = new List<float>(){0.0f, -1.0f}; List<float> jv3 = new List<float>() { -0.5f, 0.25f }; List<float> t1 = new List<float>() { 1.0f, 1.0f }; List<string> jn2 = new List<string>() { "RHipPitch", "RHipRoll" }; List<float> jv2 = new List<float>() { -0.5f, -0.5f }; List<float> t2 = new List<float>() { 1.0f, 1.0f }; BackgroundWorker bgw1 = new BackgroundWorker(); BackgroundWorker bgw2 = new BackgroundWorker(); bgw1.DoWork += delegate { mp1.angleInterpolation(jn1, jv1, t1, true); }; bgw2.DoWork += delegate { // No problem so far; executed simultaneously mp2.angleInterpolation(jn2, jv2, t2, true); // No problem so far; scheduled one by one; order is not definite //mp2.angleInterpolation(jn1, jv3, t2, true); // SOAP error. sometimes caused at bgw1, sometimes bgw2 // some times no errors occurred, probably because // the two threads were not operating at the same time coincidently //mp1.angleInterpolation(jn2, jv2, t2, true); // SOAP error. sometimes caused at bgw1, sometimes bgw2 // some times no errors occurred, probably because // the two threads were not operating at the same time coincidently //mp1.angleInterpolation(jn1, jv3, t2, true); }; bgw1.RunWorkerAsync(); bgw2.RunWorkerAsync(); }
private void ChangePosition(List <string> names, List <float[]> times, List <float[]> keys) { motionProxy.angleInterpolation(names, keys, times, true); }
/*XboxController cuntroller; * * void button_pressed(object sender, XboxControllerStateChangedEventArgs e) * { * if(cuntroller.IsAPressed) * Console.WriteLine(); * }*/ static void Main(string[] args) { //cuntroller = XboxController.RetrieveController(0); //cuntroller.StateChanged += button_pressed; string IP = "192.168.0.1"; //string IP = "169.254.226.148"; //string IP = "127.0.0.1"; int port = 9559; /*List<float> RAngle = new List<float>{-0.4662941f, -0.4632261f, -0.558418f, 1.326952f, -0.628898f, 0.3977605f}; * List<float> LAngle = new List<float> { -0.4662941f, 0.009245962f, -0.866668f, 0.6427041f, 0.371186f, -0.07205604f }; * List<float> LLeg = new List<float> { -0.02143404f, 0.02765396f, -1.53589f, -0.09232792f, 0.233126f, -0.01683204f };*/ //ARE THE ROTATIONS IN RADIANS? List <float> RLeg = new List <float> { -0.461692f, -0.5092461f, -0.208666f, 0.6903419f, -0.21932f, 0.3977605f }; List <float> LLeg = new List <float> { -0.461692f, 0.174918f, -0.400332f, 0.57214f, 0.118076f, -0.147222f }; List <float> RArm = new List <float> { 0.22554f, 0.151824f, 1.17807f, 1.544616f, 1.263974f, 0.322f }; List <float> LArm = new List <float> { 0.4463521f, -0.280764f, -1.075376f, -1.544616f, -0.736362f, 0.3216f }; List <float> LPunch = new List <float> { -0.190258f, -0.05679996f, 0.191708f, -0.16563f, -0.44797f, 0.3216f }; List <float> RPunch = new List <float> { -0.02296804f, 0.3141593f, -0.85448f, 0.04299396f, -0.05373196f, 0.03f }; List <float> RHookA = new List <float> { 0.162646f, -1.16128f, 0.294486f, 1.5141f, 0.277612f, 0.2f }; List <float> RHookB = new List <float> { -0.27301f, 0.3141593f, 0.200912f, 0.259288f, -1.127532f, 0.1996f }; List <float> RHookL = new List <float> { -0.27301f, 0.3141593f, 0.200912f, 0.259288f, -1.127532f, 0.1996f }; List <float> LHookA = new List <float> { 0.8329201f, 1.233294f, -1.112192f, -1.524754f, 0.004560038f, 0.3216f }; List <float> LHookB = new List <float> { -0.23321f, -0.21787f, -0.467912f, -0.122678f, 0.38039f, 0.3216f }; List <float> LuA = new List <float> { 1.246329f, -0.2638353f, -1.11164f, -1.202817f, -1.6675f, 0.3252f }; List <float> LuB = new List <float> { 0.08279404f, -0.29457f, -1.247184f, -0.8221821f, -1.810162f, 0.3256f }; List <float> STimeA = new List <float> { .1f, .1f, .1f, .1f, .1f, .1f }; List <float> RTimeA = new List <float> { .3f, .3f, .3f, .3f, .3f, .3f }; List <float> LTimeA = new List <float> { .7f, .7f, .7f, .7f, .7f, .7f }; List <float> LDrop = new List <float> { -0.05986796f, -0.285366f, -1.807094f, -0.16563f, -1.241048f, 0.4088f }; List <float> RDrop = new List <float> { -0.07359004f, 0.06592004f, 1.360616f, 0.09975196f, 1.056884f, 0.3212f }; List <float> Rsmash = new List <float> { -0.66418f, 0.231592f, 1.518618f, 0.07520796f, 1.245566f, 0.3224f }; List <float> Lsmash = new List <float> { -0.64739f, -0.3141593f, -1.40672f, -0.03490658f, -0.85448f, 1f }; List <float> ROut = new List <float> { 0.57836f, -1.303942f, 1.958876f, 0.09668396f, 0.6319661f, 0.3224f }; List <float> LOut = new List <float> { 0.7654241f, 1.156594f, -2.00498f, -0.118076f, -0.730226f, 0.322f }; GamePadState cs; GamePadState ps = new GamePadState(); Boolean upper = false; Boolean hook = false; Boolean jab = false; Boolean high = false; Random random = new Random(); int rNum = 0; TextToSpeechProxy tts = new TextToSpeechProxy(IP, port); MotionProxy motion = new MotionProxy(IP, port); RobotPostureProxy pos = new RobotPostureProxy(IP, port); LedsProxy led = new LedsProxy(IP, port); Console.WriteLine("hello"); motion.setStiffnesses("Body", 1.0f); //pos.goToPosture("Sit", 1.0f); pos.goToPosture("Stand", 1.0f); //pos.goToPosture("StandZero", 1f); pos.stopMove(); motion.setWalkArmsEnable(false, false); //motion.walkInit(); motion.post.setAngles("RArm", RArm, 0.2f); motion.setAngles("LArm", LArm, 0.2f); motion.post.angleInterpolation("RLeg", RLeg, new List <float> { 1.5f, 1.5f, 1f, 1f, 1f, 1f }, true); motion.post.angleInterpolation("LLeg", LLeg, new List <float> { 1f, 1f, 1f, 1f, 1f, 1f }, true); //motion.post.setAngles("RLeg", RLeg, 0.1f); //motion.setAngles("LLeg", LLeg, 0.1f); //Console.ReadKey(); Console.WriteLine(); //motion.setAngles("LLeg", LLeg, 0.2f); //motion.setStiffnesses("Body", 0.0f); Console.WriteLine("Set Stiffness"); string enter = null;// = Console.ReadLine().ToLower(); #region GAMELOOP cs = GamePad.GetState(PlayerIndex.One); while (cs.Buttons.Start != ButtonState.Pressed) { cs = GamePad.GetState(PlayerIndex.One); if (!cs.IsConnected) { Console.WriteLine("Cuntroller ain't connected"); } #region DEVTOOLS if (enter == "stiff") { motion.setStiffnesses("Body", 0.5f); //motion.setStiffnesses("RArm", 0.1f); //motion.setStiffnesses("LArm", 0.1f); } if (enter == "unstiff") { //motion.setStiffnesses("Body", 0.0f); motion.setStiffnesses("RLeg", 0.0f); //motion.setStiffnesses("LArm", 0.0f); } if (enter == "cool") { motion.setStiffnesses("Body", 0.0f); } if (enter == "RLeg") { foreach (float x in motion.getAngles("RLeg", false)) { Console.Write("{0}f, ", x); } } if (enter == "LLeg") { foreach (float x in motion.getAngles("LLeg", false)) { Console.Write("{0}f, ", x); } } if (enter == "RArm") { foreach (float x in motion.getAngles("RArm", false)) { Console.Write("{0}f, ", x); } } if (enter == "LArm") { foreach (float x in motion.getAngles("LArm", false)) { Console.Write("{0}f, ", x); } } #endregion #region POSTURES //POSITION BLOCKS if (enter == "b") { motion.setAngles("LArm", LArm, 0.2f); motion.setAngles("RArm", RArm, 0.2f); } if (cs.Buttons.Back == ButtonState.Pressed && ps.Buttons.Back != cs.Buttons.Back) { pos.goToPosture("Sit", .5f); motion.setStiffnesses("Body", 0.0f); } if (cs.Buttons.LeftStick == ButtonState.Pressed && ps.Buttons.LeftStick != cs.Buttons.LeftStick) { //tts.post.say("No one makes me bleed my own blood"); motion.stopMove(); motion.moveInit(); //pos.goToPosture("Stand", .8f); //pos.stopMove(); motion.post.angleInterpolation("RLeg", RLeg, new List <float> { 1.5f, 1.5f, 1f, 1f, 1f, 1f }, true); motion.post.angleInterpolation("LLeg", LLeg, new List <float> { 1f, 1f, 1f, 1f, 1f, 1f }, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } #endregion #region COMBAT //COMBAT BLOCKS if (cs.Buttons.A == ButtonState.Pressed && ps.Buttons.A != cs.Buttons.A) { upper = false; hook = false; jab = true; high = false; } if (cs.Buttons.B == ButtonState.Pressed && ps.Buttons.B != cs.Buttons.B) { upper = true; hook = false; jab = false; high = false; } if (cs.Buttons.X == ButtonState.Pressed && ps.Buttons.X != cs.Buttons.X) { upper = false; hook = true; jab = false; high = false; } if (cs.Buttons.Y == ButtonState.Pressed && ps.Buttons.Y != cs.Buttons.Y) { upper = false; hook = false; jab = false; high = true; } if (cs.Triggers.Left != 0 && jab) { //Console.WriteLine("lt pressed"); motion.angleInterpolation("LArm", LPunch, RTimeA, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); //motion.post.setAngles("RArm", RPunch, 0.5f); ps = cs; } if (cs.Triggers.Right != 0 && jab) { motion.post.angleInterpolation("RArm", RPunch, RTimeA, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } if (cs.Triggers.Right != 0 && hook) { //motion.post.setAngles("RArm", RHookA, 0.3f); // motion.angleInterpolation("RLeg", RHookL, RTimeA, true); motion.angleInterpolation("RArm", RHookA, RTimeA, true); motion.angleInterpolation("RArm", RHookB, RTimeA, true); //motion.angleInterpolation("RLeg", RLeg, RTimeA, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } if (cs.Triggers.Left != 0 && hook) { //motion.post.setAngles("RArm", RHookA, 0.3f); motion.angleInterpolation("LArm", LHookA, RTimeA, true); motion.angleInterpolation("LArm", LHookB, RTimeA, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } if ((cs.Triggers.Right != 0 || cs.Triggers.Left != 0) && upper) { //motion.post.setAngles("RArm", RHookA, 0.3f); motion.angleInterpolation("LArm", LuA, RTimeA, true); motion.angleInterpolation("LArm", LuB, RTimeA, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } if (cs.Buttons.RightShoulder == ButtonState.Pressed && ps.Buttons.RightShoulder != cs.Buttons.RightShoulder) { //motion.post.setAngles("RArm", RHookA, 0.3f); motion.post.angleInterpolation("LArm", LDrop, RTimeA, true); motion.angleInterpolation("RArm", RDrop, RTimeA, true); motion.post.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } if (cs.Buttons.LeftShoulder == ButtonState.Pressed && ps.Buttons.LeftShoulder != cs.Buttons.LeftShoulder) { //motion.post.setAngles("RArm", RHookA, 0.3f); motion.post.angleInterpolation("LArm", LOut, RTimeA, true); motion.angleInterpolation("RArm", ROut, RTimeA, true); motion.post.angleInterpolation("LArm", LDrop, RTimeA, true); motion.angleInterpolation("RArm", RDrop, RTimeA, true); motion.post.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } if (cs.Triggers.Left != 0 && high) { motion.angleInterpolation("LArm", Lsmash, RTimeA, true); motion.angleInterpolation("LArm", LDrop, RTimeA, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); //motion.post.setAngles("RArm", RPunch, 0.5f); } if (cs.Triggers.Right != 0 && high) { motion.angleInterpolation("RArm", Rsmash, RTimeA, true); motion.angleInterpolation("RArm", RDrop, RTimeA, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } #endregion #region MOVEMMENT //MOVEMENT BLOCKS if (enter == "walk") { motion.moveInit(); motion.move(3f, 0f, 0f); Console.ReadKey(); motion.stopMove(); motion.post.angleInterpolation("RLeg", RLeg, new List <float> { 1.5f, 1.5f, 1f, 1f, 1f, 1f }, true); motion.post.angleInterpolation("LLeg", LLeg, new List <float> { 1f, 1f, 1f, 1f, 1f, 1f }, true); } if (cs.ThumbSticks.Left.Y > .8) { if (ps.ThumbSticks.Left.Y <= 0) { motion.stopMove(); } if (ps.ThumbSticks.Left.Y == 0) { motion.moveInit(); } motion.move(.1f, 0f, 0f); //motion.post.angleInterpolation("RLeg", RLeg, new List<float> { 1.5f, 1.5f, 1f, 1f, 1f, 1f }, true); //motion.post.angleInterpolation("LLeg", LLeg, new List<float> { 1f, 1f, 1f, 1f, 1f, 1f }, true); } if (cs.ThumbSticks.Left.Y < -.8) { if (ps.ThumbSticks.Left.Y >= 0) { motion.stopMove(); } if (ps.ThumbSticks.Left.Y == 0) { motion.moveInit(); } motion.move(-.15f, 0f, 0f); //motion.post.angleInterpolation("RLeg", RLeg, new List<float> { 1.5f, 1.5f, 1f, 1f, 1f, 1f }, true); //motion.post.angleInterpolation("LLeg", LLeg, new List<float> { 1f, 1f, 1f, 1f, 1f, 1f }, true); } if (cs.ThumbSticks.Left.X > .8) { Console.WriteLine(cs.ThumbSticks.Left.X); if (ps.ThumbSticks.Left.X <= 0) { motion.stopMove(); } if (ps.ThumbSticks.Left.X == 0) { motion.moveInit(); } motion.move(0f, -.15f, 0f); //motion.post.angleInterpolation("RLeg", RLeg, new List<float> { 1.5f, 1.5f, 1f, 1f, 1f, 1f }, true); //motion.post.angleInterpolation("LLeg", LLeg, new List<float> { 1f, 1f, 1f, 1f, 1f, 1f }, true); } if (cs.ThumbSticks.Left.X < -.8) { if (ps.ThumbSticks.Left.X >= 0) { motion.stopMove(); } if (ps.ThumbSticks.Left.X == 0) { motion.moveInit(); } motion.move(0f, .15f, 0f); //motion.post.angleInterpolation("RLeg", RLeg, new List<float> { 1.5f, 1.5f, 1f, 1f, 1f, 1f }, true); //motion.post.angleInterpolation("LLeg", LLeg, new List<float> { 1f, 1f, 1f, 1f, 1f, 1f }, true); } if ((cs.ThumbSticks.Left.Y == 0 && ps.ThumbSticks.Left.Y != 0) || (cs.ThumbSticks.Left.X == 0 && ps.ThumbSticks.Left.X != 0)) { motion.stopMove(); } if (cs.ThumbSticks.Right.X < -.75) { if (ps.ThumbSticks.Right.X >= 0) { motion.stopMove(); motion.moveInit(); } motion.move(0f, 0f, .3f); } if (cs.ThumbSticks.Right.X > .75) { if (ps.ThumbSticks.Right.X <= 0) { motion.stopMove(); motion.moveInit(); } motion.move(0f, 0f, -.3f); } if (cs.ThumbSticks.Right.X == 0 && ps.ThumbSticks.Right.X != 0) { motion.stopMove(); } if (cs.DPad.Up == ButtonState.Pressed && ps.DPad.Up != cs.DPad.Up) { //tts.post.say("No one makes me bleed my own blood"); motion.stopMove(); motion.moveInit(); pos.goToPosture("Stand", .8f); pos.stopMove(); } if (cs.DPad.Right == ButtonState.Pressed && ps.DPad.Right != cs.DPad.Right) { //tts.post.say("No one makes me bleed my own blood"); motion.setWalkArmsEnabled(true, true); } if (cs.DPad.Left == ButtonState.Pressed && ps.DPad.Left != cs.DPad.Left) { //tts.post.say("No one makes me bleed my own blood"); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } #endregion #region TRASHTALKING if (cs.Buttons.RightStick == ButtonState.Pressed && ps.Buttons.RightStick != cs.Buttons.RightStick) { led.post.rasta(5f); rNum = random.Next(0, 14); switch (rNum) { case 0: tts.post.say("I'm going to put my hard drive in your floopy disk"); break; case 1: tts.post.say("I will haunt your dreams, fool. See you tonite."); break; case 2: tts.post.say("Mess with us and we will dismember you"); break; case 3: tts.post.say("Everyone Must Die!!!!"); break; case 4: tts.post.say("FOOLS"); break; case 5: tts.post.say("Meow"); break; case 6: tts.post.say("DIE"); break; case 7: tts.post.say("Hi I'm Catbug"); break; case 8: tts.post.say("I'll bash yer head in, I swear on my mum"); break; case 9: tts.post.say("I am I Robot"); break; case 10: tts.post.say("Rawr"); break; case 11: tts.post.say("Gas Powered Stick"); break; case 12: tts.post.say("Locally Grown Butter Lettuce. Butter Lettuce PARTY"); break; case 13: tts.post.say("Cake and grief counseling will be available after the fight."); break; } } #endregion //Console.Write("\n"); //Console.WriteLine(motion.getAngles("RArm", false)); //enter = Console.ReadLine(); ps = cs; } #endregion }