public PVector2 GetMotionValue(string motionId, PVector2 linearValue, int maxSample = MotionItem.DefaultMaxSample, float tolerance = MotionItem.DefaultMaxTolerance) { MotionItem motion = GetMotion(motionId); return(new PVector2( motion.GetMotionValue(linearValue.x, maxSample, tolerance), motion.GetMotionValue(linearValue.y, maxSample, tolerance) )); }
public float GetMotionValue(string motionId, float linearValue, int maxSample = MotionItem.DefaultMaxSample, float tolerance = MotionItem.DefaultMaxTolerance) { MotionItem motion = GetMotion(motionId); return(motion.GetMotionValue(linearValue, maxSample, tolerance)); }