示例#1
0
    void Awake()
    {
        // 初始化框架
        bool showConsole = Application.isEditor || Debug.isDebugBuild;

        MotionEngine.Initialize(this, showConsole, HandleMotionFrameworkLog);

        // 初始化应用
        InitAppliaction();
    }
示例#2
0
    void Awake()
    {
#if !UNITY_EDITOR
        SimulationOnEditor = false;
#endif

        // 初始化应用
        InitAppliaction();

        // 初始化框架
        bool showConsole = Application.isEditor || Debug.isDebugBuild;
        MotionEngine.Initialize(this, showConsole, HandleMotionFrameworkLog);
    }
示例#3
0
    void Awake()
    {
        // 初始化应用
        InitAppliaction();

        // 初始化控制台
        if (Application.isEditor || Debug.isDebugBuild)
        {
            DeveloperConsole.Initialize();
        }

        // 初始化框架
        MotionEngine.Initialize(this, HandleMotionFrameworkLog);
    }
    void Awake()
    {
#if !UNITY_EDITOR
        SimulationOnEditor = false;
#endif

        // 初始化应用
        InitAppliaction();

        // 初始化控制台
        if (Application.isEditor || Debug.isDebugBuild)
        {
            DeveloperConsole.Initialize();
        }

        // 初始化框架
        MotionEngine.Initialize(this, HandleMotionFrameworkLog);
    }