示例#1
0
//Main Methods
    // Start is called before the first frame update
    void Start()
    {
        canInteract     = true;
        clickController = gameObject.GetComponent <ClickController>();
        abilityButtons  = FindObjectOfType <UIController>().GetButtons();
        player          = FindObjectOfType <MotherShipController>();
        // TODO: Set variables up in GameTags to change these numbers to easily resettable variables
        abilityValues = new List <int> {
            GameTags.checkShipSendValue, 2, 3, 4, 5
        };
        shipScale = 0.5f;
    }
示例#2
0
    //Finds the mothership that is associated with this commander's color
    private void FindMothership()
    {
        //Finds all motherships
        List <MotherShipController> motherships = new List <MotherShipController>(FindObjectsOfType <MotherShipController>());

        foreach (MotherShipController mothership in motherships)
        {
            //chooses the one with it's color
            if (mothership.GetAllegianceTag() == commanderTag)
            {
                commanderMothership = mothership;
            }
        }
    }
    IEnumerator SpawnMotherShip()
    {
        if (motherShip != null)
        {
            Destroy(motherShip.gameObject);
        }
        yield return(new WaitForSeconds(Random.Range(5f, 30f)));

        motherShip = Instantiate(motherShipPrefab).GetComponent <MotherShipController>();
        int     screenSide     = Random.Range(0, 2) * 2 - 1;
        Vector3 motherPosition = new Vector3((Camera.main.orthographicSize + motherShip.GetComponent <SpriteRenderer>().bounds.max.x *motherShip.transform.localScale.x) * screenSide, initialPosition.y, 0);

        motherShip.transform.position = motherPosition;
        motherShip.SetMotion(-screenSide);
    }