// Use this for initialization void Start() { mom = FindObjectOfType <MotherBehaviour>(); qt = FindObjectOfType <QuicktimeEvent>(); m_running = false; Physics2D.IgnoreLayerCollision(LayerMask.NameToLayer("Endzone"), LayerMask.NameToLayer("Wagen")); }
// Use this for initialization void Start() { motherBehaviour = GetComponent <MotherBehaviour>(); takeControl = GetComponent <TakeControl>(); }