示例#1
0
    //public static void CallTutorial(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.Tutorial, LoadSceneMode.Additive);
    //}

    //public static void CallGameSetting(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.GameSetting, LoadSceneMode.Additive);
    //}

    //public static void CallDungeonTicket(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.DungeonTicket, LoadSceneMode.Additive);
    //}

    //public static void CallTruthBattleEnemy(string sceneName, bool duel, bool hiSpeed, bool final, bool lifecount, bool enableReward, bool callFromMQ, int area, int stage)
    //{
    //  One.DuelMode = duel;
    //  One.HiSpeedAnimation = hiSpeed;
    //  One.FinalBattle = final;
    //  One.LifeCountBattle = lifecount;
    //  One.EnableBattleReward = enableReward;
    //  One.CallFromMonsterQuest = callFromMQ;
    //  One.MQ_AreaNumber = area;
    //  One.MQ_StageNumber = stage;
    //  One.BattleResult = One.battleResult.None;
    //  One.SceneName = sceneName;
    //  One.StopDungeonMusic();
    //  SceneManager.LoadScene(Fix.TruthBattleEnemy);
    //  One.Parent.Clear();
    //}
    //public static void CallSingleBattleEnemy(string sceneName, bool duel, bool hiSpeed, bool final, bool lifecount)
    //{
    //  One.DuelMode = duel;
    //  One.HiSpeedAnimation = hiSpeed;
    //  One.FinalBattle = final;
    //  One.LifeCountBattle = lifecount;
    //  One.BattleResult = One.battleResult.None;
    //  One.SceneName = sceneName;
    //  One.StopDungeonMusic();
    //  SceneManager.LoadScene(Fix.SingleBattleEnemy);
    //  One.Parent.Clear();
    //}

    //public static void CallBackBattleEnemy()
    //{
    //  string target = One.SceneName;
    //  One.SceneName = string.Empty;
    //  SceneManager.LoadScene(target);
    //}
    //public static void CallBackSingleBattleEnemy()
    //{
    //  string target = One.SceneName;
    //  One.SceneName = string.Empty;
    //  SceneManager.LoadScene(target);
    //}

    //public static void CallTruthPlayBack(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthPlayback, LoadSceneMode.Additive);
    //}

    //public static void CallAchievement(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthAchievement, LoadSceneMode.Additive);
    //}

    //public static void CallTruthBookManual(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthInformation, LoadSceneMode.Additive);
    //}

    //public static void CallTruthSelectCharacter(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthSelectCharacter, LoadSceneMode.Additive);
    //}

    //public static void CallTruthChoiceStatue(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthChoiceStatue, LoadSceneMode.Additive);
    //}

    //public static void CallTruthWill(MotherBase scene)
    //{
    //  One.GodSeuqence = false;
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthWill, LoadSceneMode.Additive);
    //}

    //public static void CallTruthAnswer(MotherBase scene)
    //{
    //  One.GodSeuqence = false;
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthAnswer, LoadSceneMode.Additive);
    //}

    //public static void CallTruthInputRequest(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthRequestInput, LoadSceneMode.Additive);
    //}

    //public static void CallTruthDuelPlayerStatus(MotherBase scene, string duelPlayerName)
    //{
    //  One.Parent.Add(scene);
    //  One.DuelPlayerName = duelPlayerName;
    //  SceneManager.LoadSceneAsync(Fix.TruthDuelPlayerStatus, LoadSceneMode.Additive);
    //}

    //public static void CallTruthDuelRule(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthDuelRule, LoadSceneMode.Additive);
    //}

    //public static void CallTruthItemDesc(MotherBase scene, string itemNameTitle)
    //{
    //  One.Parent.Add(scene);
    //  One.ItemNameTitle = itemNameTitle;
    //  SceneManager.LoadSceneAsync(Fix.TruthItemDesc, LoadSceneMode.Additive);
    //}

    //public static void CallTruthDecision(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthDecision, LoadSceneMode.Additive);
    //}

    //public static void CallTruthDecision3(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthDecision3, LoadSceneMode.Additive);
    //}

    //public static void CallTruthDecision2(MotherBase scene, string message, string textTop, string textLeft, string textRight, string textBottom, bool permutation)
    //{
    //  One.Decision2_Message = message;
    //  One.Decision2_TopText = textTop;
    //  One.Decision2_LeftText = textLeft;
    //  One.Decision2_RightText = textRight;
    //  One.Decision2_BottomText = textBottom;
    //  One.Decision2_SelectPermutation = permutation;
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthDecision2, LoadSceneMode.Additive);
    //}

    //public static void CallDuelRule(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthDuelRule, LoadSceneMode.Additive);
    //}

    //public static void CallRequestFood(string src, MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthRequestFood, LoadSceneMode.Additive);
    //}

    //public static void CallItemBank(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthItemBank, LoadSceneMode.Additive);
    //}

    //public static void CallPotionShop(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthPotionShop, LoadSceneMode.Additive);
    //}

    //public static void CallMonsterQuest(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthMonsterQuest, LoadSceneMode.Additive);
    //}

    //public static void CallSaveLoadWithSaveOnly()
    //{
    //  One.SaveMode = true;
    //  One.SaveAndExit = true;
    //  SceneManager.LoadSceneAsync(Fix.SaveLoad, LoadSceneMode.Additive);
    //}

    //public static void CallTruthSelectEquipment(MotherBase scene, int equipType, MainCharacter targetPlayer)
    //{
    //  One.EquipType = equipType;
    //  One.TargetPlayer = targetPlayer;
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthSelectEquipment, LoadSceneMode.Additive);
    //}

    //public static void CallTruthStatusPlayer(MotherBase scene, bool onlySelectTrash, string newItem, string itemName)
    //{
    //  One.OnlySelectTrash = onlySelectTrash;
    //  One.OnlySelectTrashNewItem = newItem;
    //  One.CannotSelectTrash = itemName;
    //  One.LevelUpCharacter = One.MC.FullName;
    //  One.LevelUp = false;
    //  One.UpPoint = 0;
    //  One.CumultiveLvUpValue = 0;
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthStatusPlayer, LoadSceneMode.Additive);
    //}
    //public static void CallTruthStatusPlayer(MotherBase scene, ref bool leveUp, ref int upPoint, ref int cumultivaLvUpValue, string characterName)
    //{
    //  One.OnlySelectTrash = false;
    //  One.OnlySelectTrashNewItem = string.Empty;
    //  One.CannotSelectTrash = string.Empty;
    //  One.LevelUp = leveUp;
    //  One.LevelUpCharacter = characterName;
    //  One.UpPoint = upPoint;
    //  One.CumultiveLvUpValue = cumultivaLvUpValue;
    //  One.Parent.Add(scene);
    //  leveUp = false;
    //  upPoint = 0;
    //  cumultivaLvUpValue = 0;

    //  SceneManager.LoadSceneAsync(Fix.TruthStatusPlayer, LoadSceneMode.Additive);
    //}

    //public static void CallTruthSkillSpellDesc(MotherBase scene, string playerName, string commandName)
    //{
    //  One.Parent.Add(scene);
    //  One.playerName = playerName;
    //  One.SpellSkillName = commandName;
    //  SceneManager.LoadSceneAsync(Fix.TruthSkillSpellDesc, LoadSceneMode.Additive);
    //}

    //public static void CallTruthEquipmentShop(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthEquipmentShop, LoadSceneMode.Additive);
    //}

    //public static void CallTruthBattleSetting(MotherBase scene)
    //{
    //  One.Parent.Add(scene);
    //  SceneManager.LoadSceneAsync(Fix.TruthBattleSetting, LoadSceneMode.Additive);
    //}

    public static void Back(MotherBase scene)
    {
        Debug.Log("back name: " + scene.GetType().Name);
        string sceneName = scene.GetType().Name;

        if (One.Parent.Count > 0)
        {
            One.Parent[One.Parent.Count - 1].SceneBack();
            One.Parent.RemoveAt(One.Parent.Count - 1);
        }
        SceneManager.UnloadSceneAsync(sceneName);
    }
示例#2
0
    public static void BackSuddenly(MotherBase scene)
    {
        SceneManager.UnloadSceneAsync(scene.GetType().Name);

        if (One.Parent.Count > 0)
        {
            MotherBase current = One.Parent[One.Parent.Count - 1];
            One.Parent.RemoveAt(One.Parent.Count - 1);
            current.SceneBack();
        }
    }