private void Start() { CreateMarqueeLights(); correctFrequency = UnityEngine.Random.Range(0, frequencies.Count); currentMarqueeQueue = MorseCode.CreateMarqueeQueue(words[correctFrequency]); SetNeedleAtLerp(0f); DisplayCurrentFrequency(); LeftButton.Assign(onInteract: MoveLeft); RightButton.Assign(onInteract: MoveRight); TransmitButton.Assign(onInteract: Transmit); LitLabels.ForEach(r => r.enabled = false); Needle.GetComponent <Renderer>().enabled = false; Log("Correct word: {0} ({1} MHz)", words[correctFrequency], frequencies[correctFrequency]); }