private void SetupShotModelData(ShotModelData data)
        {
            Vertices.SetupVertices(data.Vertices, data.Indices, from m in data.Materials select m.FaceCount, Bones.BoneList.Count);

            Morphs.SetupMaterialMorph(data.Property, data.MaterialMorph, Materials.MaterialList.Count, data.Materials.Length);

            Materials.SetupMaterials(data.Property, data.Materials, data.Textures);

            Bones.SetupBone(data, data.Bones);
        }