private void SetupShotModelData(ShotModelData data) { Vertices.SetupVertices(data.Vertices, data.Indices, from m in data.Materials select m.FaceCount, Bones.BoneList.Count); Morphs.SetupMaterialMorph(data.Property, data.MaterialMorph, Materials.MaterialList.Count, data.Materials.Length); Materials.SetupMaterials(data.Property, data.Materials, data.Textures); Bones.SetupBone(data, data.Bones); }