示例#1
0
    public IEnumerator IE_ColorChange(float _useTime, float _endValue)
    {
        var _count  = Enum.GetValues(typeof(MorphingValueType)).Length;
        var _org    = new ValueData[_count];
        var _target = new ValueData[_count];
        var v0      = (int)MorphingValueType.value;

        _org[v0]    = new ValueData(MorphingTool.GetFloat4(GetMatValue()));
        _target[v0] = new ValueData(MorphingTool.GetFloat4(_endValue));
        yield return(StartCoroutine(MorphingTool._instance.IE_Morphing(this, _org, _target, _useTime)));
    }
示例#2
0
    public IEnumerator IE_CamMorphing()
    {
        var _count  = Enum.GetValues(typeof(MorphingValueType)).Length;
        var _org    = new ValueData[_count];
        var _target = new ValueData[_count];
        var v0      = (int)MorphingValueType.Position;

        _org[v0]    = new ValueData(MorphingTool.GetFloat4(CamTrans.position));
        _target[v0] = new ValueData(MorphingTool.GetFloat4(TargetTrans.position + curRotWithTarget * dirWithTarget * curDisWithTarget));
        //var v1 = (int)MorphingValueType.Rotation;
        //_org[v1] = new ValueData(MorphingTool.GetFloat4(CamTrans.rotation));
        //_target[v1] = new ValueData(MorphingTool.GetFloat4(TargetTrans.rotation));
        yield return(StartCoroutine(MorphingTool._instance.IE_Morphing(this, _org, _target, camMoveTime)));
    }
示例#3
0
    public void Show()
    {
        var _count  = Enum.GetValues(typeof(MorphingValueType)).Length;
        var _org    = new ValueData[_count];
        var _target = new ValueData[_count];
        //var _v0 = (int)MorphingValueType.localPosition;
        //_org[_v0] = new ValueData(MorphingTool.GetFloat4(Vector3.down*10));
        //_target[_v0] = new ValueData(MorphingTool.GetFloat4(Trans.localPosition));
        var _v1 = (int)MorphingValueType.localScale;

        _org[_v1]    = new ValueData(MorphingTool.GetFloat4(Vector3.zero));
        _target[_v1] = new ValueData(MorphingTool.GetFloat4(Vector3.one));
        StartCoroutine(MorphingTool._instance.IE_Morphing(this, _org, _target, TileManager._instance.tileShowTime, TileManager._instance.easeInType));
    }
示例#4
0
    public void Hide()
    {
        var _count  = Enum.GetValues(typeof(MorphingValueType)).Length;
        var _org    = new ValueData[_count];
        var _target = new ValueData[_count];
        var _v0     = (int)MorphingValueType.localRotation;

        _org[_v0]    = new ValueData(MorphingTool.GetFloat4(Trans.localRotation));
        _target[_v0] = new ValueData(MorphingTool.GetFloat4(Quaternion.Euler(0, 0, 0)));
        var _v1 = (int)MorphingValueType.localScale;

        _org[_v1]    = new ValueData(MorphingTool.GetFloat4(Vector3.one));
        _target[_v1] = new ValueData(MorphingTool.GetFloat4(Vector3.zero));
        MorphingTool._instance.IE_Morphing(this, _org, _target, TileManager._instance.tileShowTime, TileManager._instance.easeInType);
    }
示例#5
0
    //自身被收缩,往中心运动
    public IEnumerator IE_MoveIn(float _useTime)
    {
        var _count  = Enum.GetValues(typeof(MorphingValueType)).Length;
        var _org    = new ValueData[_count];
        var _target = new ValueData[_count];
        var v0      = (int)MorphingValueType.localPosition;

        _org[v0]    = new ValueData(MorphingTool.GetFloat4(VirTrans.localPosition));
        _target[v0] = new ValueData(MorphingTool.GetFloat4(Vector3.zero));
        var v1 = (int)MorphingValueType.localScale;

        _org[v1]    = new ValueData(MorphingTool.GetFloat4(Trans.localScale));
        _target[v1] = new ValueData(MorphingTool.GetFloat4(Vector3.zero));
        yield return(StartCoroutine(MorphingTool._instance.IE_Morphing(this, _org, _target, _useTime)));

        isMoving = false;
    }
示例#6
0
    //自身被展开,往外运动
    public IEnumerator IE_MoveOut(float _useTime, Vector3 _dir)
    {
        isMoving = true;
        var _count  = Enum.GetValues(typeof(MorphingValueType)).Length;
        var _org    = new ValueData[_count];
        var _target = new ValueData[_count];
        var v0      = (int)MorphingValueType.localPosition;

        _org[v0]    = new ValueData(MorphingTool.GetFloat4());
        _target[v0] = new ValueData(MorphingTool.GetFloat4(_dir));
        var v1 = (int)MorphingValueType.localScale;

        _org[v1]    = new ValueData(MorphingTool.GetFloat4(Vector3.zero));
        _target[v1] = new ValueData(MorphingTool.GetFloat4(Vector3.one));
        var v2 = (int)MorphingValueType.value;

        _org[v2]    = new ValueData(MorphingTool.GetFloat4(GetMatValue()));
        _target[v2] = new ValueData(MorphingTool.GetFloat4(matLightValue));
        yield return(StartCoroutine(MorphingTool._instance.IE_Morphing(this, _org, _target, _useTime)));
    }